Saturday, February 27, 2010

Blood-smeared Impressions, God of War 3.

(click for larger scowl)

In case you missed it this past Thursday, the God of War Demo was released on the Playstation Store. This is the same demo that was shown at least year's E3, but for the majority of us this was the first chance to play, so the level of asskickery contained within suffered no loss of awesomeness. Also good news: according to the Playstation Blog God of War III has gone gold. But on to the demo impressions!

This is God of War. Chances are pretty good that if you're reading this you're familiar with the first two games. If not, well there's now an easy way to solve that. Regardless, this is one of the most revered titles in over-the-top action games (think Devil May Cry, Ninja Gaiden or Bayonetta and you'll get the idea) and with good reason. Even better, if you decided to try and stave of your hunger for GoW III by partaking in the outstandingly mediocre Dante's Inferno, (sigh, and I had such high hopes...) then Kratos' gloriously violent escapades will just seem that much more impressive by comparison. In fact, to remind you not only of how Kratos came to be embroiled in the circumstances of God of War III, but also to remind you how far past 11 he pushes the "badass-o-meter" let's have a look at IGN's handy video "God of War in 5 Minutes (Sort of)" which even includes the side/in-between story from the PSP entry, Chains of Olympus.


As awesome as that looked, actually playing the games is so much more satisfying. So let me remind you again that this doesn't require backwards compatibility or for you to still have a PS2 lying around.

Alright, now I promise I'm actually going to talk about the demo, and try to avoid spoiling anything nifty while doing so. As I mentioned earlier, this is the exact same demo shown at 2009's E3, so you should be fairly familiar with its content. You start off slicing, stabbing and otherwise maiming your way through some zombie-like soldiers and reacquainting yourself with Kratos' controls. Speaking of which, there are some slight differences from the last time you handled the Ghost of Sparta. The basics are still the same, Square is light attack, Triangle heavy, X jumps and Circle grabs, so the only real differences affect weapon and "magic" switching. You no longer select your desired magic with the D-pad and fire it off with L2. Now, holding down L2 equips whatever magic you used last, and you change between them by pressing the appropriate buttons (which also fire the magic's attack) while holding L2. By default, L2 pulls out your Bow (apparently not Typhon's Bane, though it serves the same basic purpose) with a change to Helios' head (the only other "magic" you pick up during the demo) accomplished by tapping R1. As mentioned earlier, using Helios' head makes that the default magic (L2), switching back to your Bow requires the player to press Square. This setup works quite well in the demo, and unless Kratos picks up an absurd amount of magical attacks, should prove effective throughout the entire game.

The previous selection method for magic, the D-pad, now changes Kratos equipped main weapon on the fly. During the demo the only other weapon Kratos has access to are the Cestus and well...they're pretty rad. I'm not sure about anyone else, but I never found myself giving much time to the other weapons in God of War I or II. The Cestus, on the other hand, are a lot of fun and I even found myself favoring them over the blades by my third playthrough of the demo. Acting mostly as gigantic metal boxing gloves in the shape of lion heads, the force of the Cestus can stun multiple enemies and throws whoever it strikes backwards. This causes damage to any enemies enemies struck by your primary victim. The ground-pounding of the heavier attacks will even launch just about every enemy around you into the air. Each strikes from the Cestus also pause time, very briefly, but this seems to be more for visual effect than any combat advantage. Essentially, the more limited range of the Cestus is not as great a detriment compared to the standard Blades as it was for supplemental weapons of games past. In fact, the Cestus even have extendable chains similar to Athena's blades, but their use is limited to special moves (still accomplished by a combination of block -- L1 -- and an attack button). It's also worth mentioning that, unlike heavy weapons of previous games such as the Barbarian's Hammer, Kratos can still dodge while using the Cestus. However, the move becomes a hop rather than a roll and the distance is cut down to about 75% of what it is while using the Blades.

There's some fun new additions to combat itself, mostly in the form of the grabs and quick-time events. In Krato's third outing, grabbing an enemy looks like it will have more uses than just ending them quickly. The method of execution that follows a grab is still dependent on the button press that follows (decapitate with square, tear in half with triangle, etc.) but you can also turn that enemy into a rather formidable weapon. Going beyond the previous games where you could throw most standard enemies you grabbed at another, you can now pick up your captive and run around the screen using the poor soul as a combination shield/battering ram. This is quite the effective attack and there's one section of the demo where you can lay waste to an entire squad of soldiers using only one of their comrades. So what you do with your grabbed enemy now requires a little more thought but can potentially have a significant reward. One of the smaller additions to God of War's combat actually requires the player to not do very well. It's possible for Kratos to be overpowered by a large enough force of enemies that will then pile on top of him in a kind of evil dogpile. Escaping is a simple matter of shaking the left stick back and forth and throws back every enemy involved. It's worth letting yourself get overwhelmed by enemies in this way at least once just to see the move in action.

Speaking of choices, there's one particular are of the demo that I want to talk about for a moment. Those of you that remember the E3 demo videos might recall the point at which Kratos reaches Helios' broken body only to find it protected by a phalanx of skeletal soldiers with very large shields. The Blades of Athena are completely impotent against this defense. What was most often shown in the demo was Kratos climbing aboard a Cyclops (using the improved quicktime interface that I will address shortly) and taking control of the beast in order to break apart the phalanx. This is not your only choice for overcoming the dome of shields however. The raw blunt force of the Cestus can also overpower the shields. So it's up to the player whether or not he uses the Cestus or bat at the defenses with the blades and prompt the cyclops to show up. Even if you choose the Cestus, the Cyclops will show up eventually so you can still climb atop the it and crush the enemies below...until you decide to rip the cyclops' eyeball out and kill it that is.

As for the quicktime events, the on-screen has improved considerably. The required button press is now located on the corresponding side of the screen -- X on bottom, Triangle on top, and so on -- so that you can actually concentrate on the action your button presses are performing without having to focus your attention on the symbol at the center of the screen. What's the point of having over-the-top violence if you can't actually watch and enjoy it, am I right? Especially since the new graphics engine Sony Santa Monica has come up with shows the effects of your attacks in real time. The most dramatic of these being "zipper tech" which allows for an "accurate" portrayal of organs spilling out when you've sliced an enemy open. Speaking of which, the graphics are exactly what you would expect from God of War: gorgeous. Four years into it's lifecycle the PS3 is really showing it's graphical muscle.

Once you've killed the soldiers, disemboweled the centaur, maimed the chimera, de-eyed the cyclops and decapitated Helios you'll get a chance to try vertical flight sequence that requires some fairly quick thinking to make through unscathed while you dodge beams and falling debris while you pilot Kratos straight up a vertical shaft. Once this sequence is completed the demo ends, all too soon I might add.

From the impressions the demo left, it looks like God of War III is well on its way to being as much of an improvement over II as that game was over the original. And that's really saying something.

Thursday, February 25, 2010

Bungie is developing for Playstation 3...maybe. Also, an interview with the team behind Halo:Reach

In a brief, but potentially important, article from our brothers across the pond at CVG, some new light may have been shed on Bungie's post-Microsoft plans.

Having severed ties with Microsoft in 2007, the rumor factories immediately started spitting out stories of new titles in development for Sony's system. With the hugely successful Halo series as well as gaming classic Marathon games, Sony fans (who may very well have been claiming that "Halo sux0rz!" mere moments before the announcement) have good reason to be excited about the possibility. So it's good news that, while Bungie hasn't confirmed any rumors of creating a new IP for Playstation 3, they haven't denied it either.

In fact, when CVG fired the question point-blank at Bungie community boss Brian Jarrard he had this to say:

"I mean, I think our whole future's kind of undefined right now and it's definitely not something we're going to be comfortable getting into too much detail about.
We've had another team internally [other than those making Reach] for quite a while now - they've been working on the genesis of what will become our next big thing.
It's a little premature to get into specifics, but you know I think we have a really good mix of old blood and new blood in the studio."


Let's hope that if Bungie does bring something new to the PS3 it will bring the goodness (story, characters...well most of them, frantic gameplay, even more frantic multiplayer) and the innovative (the Forge) but leave the wackness behind (poor, repetitive level design).

Speaking of Halo, if you want to check out an interview between CVG and certain members of the Halo:Reach team (creative director Marcus Lehto and the previously mentioned Brian Jarrard) you can head right over here.

Tuesday, February 23, 2010

God of War 3 to install only ass-kickingness, not data

(click to Spartan-size)

While the ridiculous debate over whether the unreleased God of War 3 will surpass the current king of console graphics, Uncharted 2, rages on there is one thing that both games will have in common: a lack of mandatory hard drive install.
As stated by Sony Santa Monica director of technology, Christer Ericson, via his twitter account: "God of War 3 does NOT do a HD install. The 5MB listed on box back is for save game only." This should come as a huge relief to those that started up smoking because of Metal Gear Solid 4 or just found themselves bored after the third read through of Devil May Cry 4's backstory.
Whether or not this means that God of War 3 will still manage to be devoid of load times like Uncharted 2 remains to be seen and will likely have to wait until the game's actual release. Of course, it could head in the same direction that this guy took the graphical debate and use screenshots, and even concept art, with almost nothing in common to draw conclusions that have no basis on anything other than what game the author prefers. How would you use screenshots to compare load times? I don't know, how do you compare the graphical detail in the main character's faces when one screenshot isn't close enough to show any detail? Even better, how do you compare the graphical detail in an enemy's hands when one of the screenshots doesn't show the enemy's hands?
Ah the internet, allowing opinion to pass itself off as fact ever since its invention by Al Gore...

And Behind Door #1? It's More RAM! (Applause)

Looks like the Playstation 3 is giving developers a gift: more RAM.
For those of you inexperienced in the world of modern console gaming, they actually have a lot more in common with PC's than you might think, as in: they have their own Operating Systems. Sony's PS3 had an OS guilty of more memory-hogging than any other OS around, eating up around 120MB of RAM for operation. Since the OS is always running in the background (just like Windows) and this RAM usage was spread across both the system and video ram, this was quite the inconvenience for developers that are always trying to squeeze out as much usable RAM as they can. This abundance in OS size is even more apparent when compared to the the Xbox 360's 32MB OS footprint. What? You mean someone makes an operating system even more bloated than one of Microsoft's? GASP!
The reason for this large initial footprint actually lies in the regular firmware updates the PS3 uses to add new features, and yes, that includes the beloved in-game XMB. With Sony have no definitive idea of what the memory requirements would be for the OS since they likewise had no definitive idea for the features of the OS, they essentially put a big "Reserved" sign on several chunks of RAM. The reason being that if player's asked for a new feature but the memory requirements were higher than what was currently allocated to the OS, it would be impossible to implement that feature as raising the ceiling on the Operating System's RAM allotment would break any game that utilized the newly confiscated memory.
As the PS3's life cycle went on, Sony was able to lock down a more efficient use of RAM and the OS footprint was cut down to 96MB. Even further down the road, bringing us to the present, the PS3's OS is down to a slim 50MB, giving an extra 70MB to developers. Before you go getting all excited over new games that will put Uncharted 2 to shame, know that this extra RAM isn't likely to have a very noticeable impact. Since OS memory was saved by making things like in-game music optional, what we'll likely see is more games implementing such features. That or slightly prettier textures or lighting. So this gift is more of a stocking stuffer than something you'd find wrapped under the tree, but it's still better than coal, right? Is it too late/early to be making Christmas analogies?