<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8779013127053522872</id><updated>2012-01-20T02:02:16.146-08:00</updated><category term='install'/><category term='caribbean'/><category term='pirates'/><category term='mountain'/><category term='commercial'/><category term='necromorph'/><category term='editorial'/><category term='DLC'/><category term='zoe'/><category term='metal gear'/><category term='bungie'/><category term='eye'/><category term='enders'/><category term='gem'/><category term='plyastation university'/><category term='tony capri'/><category term='xbox'/><category term='EA'/><category term='adon'/><category term='joystiq'/><category term='1.04'/><category term='shirley temple'/><category term='god of war 3'/><category term='assassin&apos;s'/><category term='halo 3'/><category term='cybertron'/><category term='life support'/><category term='ps3'/><category term='giant robot'/><category term='PSN'/><category term='playstation blog'/><category term='creed'/><category term='media molecule'/><category term='peace walker'/><category term='arc'/><category term='the shoot'/><category term='IV'/><category term='game of the year'/><category term='move'/><category term='shinji'/><category term='playstation motion controller'/><category term='ps2'/><category term='movie'/><category term='shanghai'/><category term='street fighter'/><category term='cody'/><category term='uncharted 2'/><category term='survival horror'/><category term='dark void'/><category term='kratos'/><category term='demon&apos;s souls'/><category term='epic'/><category term='red dead redemption'/><category term='Adweek'/><category term='splinter cell'/><category term='OS'/><category term='LIVE'/><category term='titan'/><category term='ubisoft'/><category term='believe'/><category term='Ezio'/><category term='360'/><category term='solid snake'/><category term='sony'/><category term='Forli'/><category term='playstation'/><category term='chromehounds'/><category term='sports champions'/><category term='dead space'/><category term='RAM'/><category term='demo'/><category term='from software'/><category term='IGN'/><category term='littlebigplanet'/><category term='platinum games'/><category term='pey&apos;j'/><category term='bulletstorm'/><category term='socom'/><category term='armored core'/><category term='rockstar'/><category term='optimus'/><category term='steel battalion'/><category term='motion controller'/><category term='sony santa monica'/><category term='nail gun'/><category term='atlus'/><category term='persona'/><category term='1up'/><category term='cvg'/><category term='conviction'/><category term='guy'/><category term='shortage'/><category term='army of two'/><category term='Eyepet'/><category term='vanquish'/><category term='mikami'/><category term='transformers'/><category term='level kit'/><category term='game informer'/><category term='reach'/><category term='megatron'/><category term='Machiavelli'/><category term='beyond good and evil'/><category term='mechassault'/><category term='shin megami tensei'/><category term='Fat Princess'/><category term='people can fly'/><category term='bitmob'/><category term='kojima'/><category term='40th day'/><category term='Sfgate'/><category term='microsoft'/><category term='psp'/><category term='jade'/><category term='gdc 10'/><title type='text'>Playstation 3</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>32</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-1351102856894263520</id><published>2011-02-01T13:17:00.000-08:00</published><updated>2011-02-01T13:18:01.224-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LIVE'/><category scheme='http://www.blogger.com/atom/ns#' term='ps3'/><category scheme='http://www.blogger.com/atom/ns#' term='PSN'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><title type='text'>Pwning Noobs: How to Fix PSN and LIVE</title><content type='html'>Yes, I think they're both broken.  Just in very different ways.  I'm not  going to address Nintendo's online system for the Wii because it is so  far beyond broken I don't have the time or the energy to describe all  the issues, much less how to fix them.  So, let's get on to my issues  with the applicable services, shall we?&lt;br /&gt;&lt;br /&gt;First, LIVE and PSN are  very different beasts and take very different approaches to online  console gaming.  LIVE is Microsoft's house.  They hold the reins, they  call the shots, every company that wants their game on LIVE has to  report to the big M and dance however they are told.  This has a lot of  benefits for the gamers.  Performance has a universal standard it must  live up to and all games have to support a certain feature set.  This  kind of uniformity makes navigating all of LIVE and using it's features  from a games familiar and intuitive regardless of the game you're  playing.&lt;br /&gt;&lt;br /&gt;PSN, on the other hand, is a free-for-all.  With the  exception of certain quality standards, game developers are free to make  their online setup work however they see fit.  Trophy support wasn't  even required for generous span of time after it was first implemented.   This "anything goes" type of system does mean freedom for developers to  make things work however they want, but it also means a lot less  stability for gamers when compared to LIVE.  But then, being an open  platform is also the reason that PS3 is the only system on which you  will be able to access Steamworks and play Portal 2 Co-op alongside PC  players.  (Side question for Gabe Newell: How's that crow tasting?)&lt;br /&gt;&lt;br /&gt;However,  both of these systems have serious errors.  The PSN issues mostly come  down to performance such as instability, slow download speeds as well as  lacking some of the popular features of LIVE like the oft-mentioned  cross-game voice chat and game-agnostic parties (not needing to be  playing the same game to be in a party with someone).  While the main  issue with LIVE is that you are charged for the basic functionality of  being able to play your games online.  This is much more insulting when  one considers the fact that games on 360 and PS3 cost the same, but on  360 you can only play the single player half of the game unless you hand  over another $60 a year to Microsoft.  This looks especially bad when  PS3, PC and even the Wii offer players the ability to play online  without any charge whatsoever.  The features advantage that LIVE holds  are relatively minimal and certainly don't equate to a $60 price tag.   Even worse, this was recently increased from $50 without the addition of  any new features in an attempt to justify the increase.&lt;br /&gt;&lt;br /&gt;That  seems to be the way of things with Microsoft's products though.  Whether  it's the PC world with the absurdly inflated price of a Windows OS or  Office bundle or the cost of a new hard drive for your 360.  Let's look  at that hard drive example a little closer, to really drive the point  home.  A 250GB HD for the Xbox 360 costs $130, &lt;a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=83934"&gt;I kid you not&lt;/a&gt;.  For that money, I could buy a &lt;a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16822152242"&gt;1 TERABYTE drive&lt;/a&gt;  (that's 4x as big) for my PS3 and still have enough left over to buy a  game.  Microsoft customers are far too willing to simply smile and say  "Thank you sir, may I have another?" so there's no reason for the big M  to stop screwing consumers on the price.&lt;br /&gt;&lt;br /&gt;What Microsoft should be  doing, in a world where Microsoft is fair to its customers, is have the  ability to play games online included in the free LIVE membership, but  save all the other perks for paid, Gold members.  Keep all the exclusive  demos, and parties and cross-game voice chat, and even premium download  bandwidth for Gold members, but don't rob your customers of some of the  basic functionality included in a game that they already paid full  price for.  Especially when the online component comprises such a large  part of some of your biggest titles.  Where would Halo, Call of Duty or  Gears of War be without their online multiplayer?  Charging customers  $60 for a game and then telling them they can only play half of it until  they fork over another $60 is the type of fine print switcharoo that  normally gets companies in trouble.  So why do gamers keep letting LIVE  not only get away with it, but convince themselves that it is a superior  service for doing so?&lt;br /&gt;&lt;br /&gt;PSN, in a somewhat similar fashion, needs  to change up how their paid vs. free services are structured.  While the  paid service, PSN+, is still more or less in its infancy and as such  has some excuse, why not get things going in the right direction early  on?  As it stands, unless you buy a lot of downloadable titles or the  free game offered that month (if there is one) is something you really  want to play, there's just not enough to the service to warrant paying  for it.  Sony is starting in the right direction with the background  updates, where your PS3 will check for software updates, download and  install them all by itself, and the upcoming cloud game saves, allowing  you to save your game to a server instead of your system so that you  never have to worry about losing them and can access them from any  PlayStation 3 you sign in on.  There needs to be more though, and that  means addressing the issues PSN has had from the beginning.  Download  speeds for everything from PlayStation Store games and movies to title  updates are horrendous.  A file that may take a few minutes on my PC can  take more than half an hour on my PS3.  That's pretty damn  unacceptable.  There's also the features people have been asking for  since launch.  Mainly features that have been available to LIVE users  since their service launched.  Features like cross-game voice chat, so  you can talk to your friend and ask him if he wants to play something  without have to A) be in the same game already or B) be willing to type  out your message for 20 minutes using the onscreen keyboard and being  able to create and join a party with friends that might be playing a  different game.  Personally, I've only run into a handful of occasions  when I thought those features would be useful, but I'm only one man and  the masses see them as a necessity.  And again, like LIVE, PSN+ should  allocate some extra bandwidth to it's customers so that those paying for  the service don't spend the same 30 minutes waiting for Uncharted 2 to  update that the free members do.  In the same way that a LIVE Gold  membership doesn't have enough features to justify charging for what PSN  (mostly) does for free, PSN+ doesn't have enough features to warrant  paying for little "extras."&lt;br /&gt;&lt;br /&gt;PSN certainly has a laundry list of  issues to work out, but its customers put up with them because they can  still play games online for free.  And while being able to play your  games online is certainly a justifiable purchase to most gamers (why  else do you think we pay for internet?) there's something to be said  about the fact that LIVE is the only platform &lt;span style="font-style: italic;"&gt;anywhere&lt;/span&gt;  to charge an additional fee for access to features in a game that was  already bought and paid for once.  I enjoyed playing Halo: Reach online  during the free trial offered on LIVE this past weekend, but with only a  handful of exclusive titles on 360 there's not enough reason to  purchase a LIVE membership when that money could buy me Dead Space 2 or  Killzone 3 on my PS3, where I can play the multiplayer for free.  And  while I'm playing it over PSN, I'm still going to complain about the  various issues and lacking features that everyone else has been  complaining about for nearly 4 years now.&lt;br /&gt;&lt;br /&gt;With an online  component essentially being mandatory in modern games and replacing  splitscreen play, both of these companies need to work on perfecting  their online platform because they both need it in equal amounts.  As  for Nintendo...well they still don't think people want to play games  online.  And with the Wii and various DS iterations continuing to print  money, there's really no reason for them to stop living in that fantasy  world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-1351102856894263520?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/1351102856894263520/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2011/02/pwning-noobs-how-to-fix-psn-and-live.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/1351102856894263520'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/1351102856894263520'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2011/02/pwning-noobs-how-to-fix-psn-and-live.html' title='Pwning Noobs: How to Fix PSN and LIVE'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-8219981261755537632</id><published>2011-01-11T22:41:00.001-08:00</published><updated>2011-01-11T22:45:30.678-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='people can fly'/><category scheme='http://www.blogger.com/atom/ns#' term='IGN'/><category scheme='http://www.blogger.com/atom/ns#' term='epic'/><category scheme='http://www.blogger.com/atom/ns#' term='EA'/><category scheme='http://www.blogger.com/atom/ns#' term='joystiq'/><category scheme='http://www.blogger.com/atom/ns#' term='bulletstorm'/><title type='text'>Bulletstorm: Everything Old is New Again...Maybe</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9IrKeo7HO4/TS1DrjABufI/AAAAAAAAAMw/mvuvhH6u_pg/s1600/Bulletstormcover.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 304px; height: 320px;" src="http://3.bp.blogspot.com/_S9IrKeo7HO4/TS1DrjABufI/AAAAAAAAAMw/mvuvhH6u_pg/s320/Bulletstormcover.jpg" alt="" id="BLOGGER_PHOTO_ID_5561175530281220594" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Ahhh Bulletstorm, from unknown, to potential sleeper hit to regular guest star on Cliffy B's Twitter feed, the game's momentum just seems to keep growing.  My enthusiasm, on the other hand, maxes out at "curious" at best.  While the game does seem to have the potential for some serious fun, I have some issues with the "kill with skill" combat system at the core of most of the hype that ranges from serious potential for fun-killing repetitiveness to the fact that it's not as original as the parties involved would like you to think.&lt;br /&gt;&lt;br /&gt;The main bullet point amidst this storm is that the game isn't just about killing enemies and moving on, it's about killing them with creative and potentially hilarious combos in order to be awarded the maximum number of points for that kill.  More points lead to more power-ups lead to more ways to kill enemies.&lt;br /&gt;&lt;br /&gt;In order to do this your character is equipped with an energy whip and a time-slowing kick in addition to it's more traditional FPS arsenal.  Have a look at this summarizing video, courtesy of IGN, to see what I mean.&lt;br /&gt;&lt;br /&gt;&lt;object id="vid_4c97ca84dad0bd62d1002848" class="ign-videoplayer" data="http://media.ign.com/ev/prod/embed.swf" type="application/x-shockwave-flash" height="270" width="480"&gt;&lt;param name="movie" value="http://media.ign.com/ev/prod/embed.swf"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="bgcolor" value="#000000"&gt;&lt;param name="flashvars" value="url=http://www.ign.com/videos/2010/09/22/bulletstorm-video-preview?objectid=14274041"&gt;&lt;/object&gt;&lt;div style="width: 480px;"&gt;&lt;a href="http://www.ign.com/videos/2010/09/22/bulletstorm-video-preview?objectid=14274041"&gt;More Bulletstorm Videos&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Where I start having issues is that I have yet to ready about anything besides the energy whip and boot appearing in your combo-making arsenal.  How many times/ways can you pull an enemy towards you, kick it away then shoot it?  Or kick an enemy away then pull it towards you and THEN shoot it?  Or...erm just eliminate one of those steps and do that.  See my problem?  I can see the gameplay being really fun...for an hour or two.  After that they better have something in store to shake things up a little or the average player is going to get bored long before the end credits roll.&lt;br /&gt;&lt;br /&gt;This actually brings me to my other point, MadWorld.  "What?  That crazy, over-the-top-violence Wii game?"  Yup.  For those that missed this one, MadWorld is about killing your enemies with the most violent combos possible.  You still get points for just chopping a guy in half, but you get a lot more if you jam a tire down over his head, ram a street sign through his skull and THEN chop him in half.  Sound familiar?  Have a look. (Warning, don't let the cartoony black-and-white graphics fool you, this game is VERY violent)&lt;br /&gt;&lt;br /&gt;&lt;object id="vid_4c2bdec5aa24d8485119e646" class="ign-videoplayer" data="http://media.ign.com/ev/prod/embed.swf" type="application/x-shockwave-flash" height="270" width="480"&gt;&lt;param name="movie" value="http://media.ign.com/ev/prod/embed.swf"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="bgcolor" value="#000000"&gt;&lt;param name="flashvars" value="url=http://www.ign.com/videos/2009/02/20/madworld-nintendo-wii-gameplay-kills-montage-480p?objectid=14253678"&gt;&lt;/object&gt;&lt;div style="width: 480px;"&gt;&lt;a href="http://www.ign.com/videos/2009/02/20/madworld-nintendo-wii-gameplay-kills-montage-480p?objectid=14253678"&gt;More MadWorld Videos&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;It almost seems like someone at People Can Fly (the people behind the game) played MadWorld and said "Hey, we should do this with guns!"  After all, Bulletstorm was &lt;a href="http://www.joystiq.com/2011/01/07/bulletstorm-started-as-a-third-person-cover-based-shooter/"&gt;originally a 3rd person game&lt;/a&gt;.  The additional problem here is that MadWorld seemed to run out of ideas for combos by the end, and the game was only about 4 hours long.  When such a short play time will never fly (see what I did there?) with gamers on the "hardcore" consoles (360 and PS3) can Bulletstorm avoid running into the same, potentially disastrous shortcoming?  It's still pretty early to tell, but without some really creative weapons, lots of environmental kills or something besides the whip and boot I can't honestly say that I'm holding out much hope.  Their latest &lt;a href="http://www.joystiq.com/2011/01/11/bulletstorm-vid-spoofs-halo-3s-believe-diorama-arrives-in-bi/#continued"&gt;PR stunt&lt;/a&gt; was pretty entertaining though...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-8219981261755537632?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/8219981261755537632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2011/01/bulletstorm-everything-old-is-new.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/8219981261755537632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/8219981261755537632'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2011/01/bulletstorm-everything-old-is-new.html' title='Bulletstorm: Everything Old is New Again...Maybe'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S9IrKeo7HO4/TS1DrjABufI/AAAAAAAAAMw/mvuvhH6u_pg/s72-c/Bulletstormcover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-5362111317188941161</id><published>2011-01-05T13:32:00.000-08:00</published><updated>2011-01-05T13:33:00.372-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='joystiq'/><category scheme='http://www.blogger.com/atom/ns#' term='beyond good and evil'/><title type='text'>Beyond Good &amp; Evil HD.  It's Not a 2, But I'll Take It.</title><content type='html'>The good folks over at &lt;a href="http://www.joystiq.com/2011/01/05/beyond-good-and-evil-is-back-clearly-coming-in-hd/#continued"&gt;Joystiq&lt;/a&gt; have posted a trailer for the forthcoming LIVE and PSN HD re-release of (sorely underappreciated) cult hit Beyond Good &amp;amp; Evil.  Since I played the original on PC, the addition of HD resolutions means little to me, but I can get excited about anything that encourages new gamers to discover this little gem and possibly renew interest in a sequel.  Now if only someone could post a release date...&lt;br /&gt;&lt;br /&gt;&lt;object height="390" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_jg_m_xnFOo&amp;amp;rel=0&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;version=3"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/_jg_m_xnFOo&amp;amp;rel=0&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="390" width="640"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-5362111317188941161?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/5362111317188941161/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2011/01/beyond-good-evil-hd-its-not-2-but-ill.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/5362111317188941161'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/5362111317188941161'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2011/01/beyond-good-evil-hd-its-not-2-but-ill.html' title='Beyond Good &amp; Evil HD.  It&apos;s Not a 2, But I&apos;ll Take It.'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-9174223511978545291</id><published>2010-05-17T10:07:00.001-07:00</published><updated>2010-05-17T10:07:50.262-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='red dead redemption'/><category scheme='http://www.blogger.com/atom/ns#' term='IGN'/><category scheme='http://www.blogger.com/atom/ns#' term='game informer'/><category scheme='http://www.blogger.com/atom/ns#' term='rockstar'/><title type='text'>Return of the Western: Red Dead Redemption</title><content type='html'>The promise of the western making a cinematic comeback following the strong showing that was &lt;a href="http://www.imdb.com/title/tt0381849/"&gt;3:10 to Yuma&lt;/a&gt; may have fizzled out, but the long-dormant genre may find new life in video games.  That is if Red Dead Redemption, and Rockstar games, have anything to say about it.&lt;br /&gt;&lt;br /&gt;The game is receiving absolutely universal acclaim thus far.  Game informer recently awarded Redemption a stellar score of 9.75/10.  To add some perspective to that, in this same issue Super Mario Galaxy 2 received a 9.25/10.  To "perspectify" even further, Galaxy 2 managed a perfect &lt;a href="http://www.computerandvideogames.com/article.php?id=245160"&gt;10/10 from Edge Magazine&lt;/a&gt;.  Allow me to use this information to blow your mind mathematically: Red Dead Redemption &gt; Super Mario Galaxy 2 &gt; nearly everything else.  Cue Keanu: "Whoa."&lt;br /&gt;&lt;br /&gt;Yes, the accolades are quite astounding and may be in danger of creating unreachable expectations.  Before wallowing in premature disappointment however, one should consider the pedigree behind the game however.  This is the company - even if not the&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt; &lt;/span&gt;exact&lt;/span&gt; studio (Rockstar San Diego rather than Rockstar North) - that brought us Grand Theft Auto IV; which is still one of the best reviewed games of all time.  For those that fear this means Red Dead Redemption is simply GTA IV: Wild West, all the reviewers seem quick to assure everyone that this is a wholly unique and fully realized game that simply builds off a very basic framework.  It is not Grand Theft Cowboys in the same way that Assassin's Creed II is not Grand Theft Renaissance.&lt;br /&gt;&lt;br /&gt;This particular parallel is especially interesting when one considers Redemption's predecessor: &lt;a href="http://en.wikipedia.org/wiki/Red_Dead_Revolver"&gt;Red Dead Revolver&lt;/a&gt;.  A game that, much like the original Assassin's Creed, was largely considered a "good try" and was eventually followed by a jaw-droppingly improved sequel.  But I digress...&lt;br /&gt;&lt;br /&gt;Red Dead Redemption ships today, May 17th, and should be available at retail tomorrow.  In the meantime, check out a video review, courtesy of IGN, and try to ignore the "I'm really bored and reading this off a sheet of paper" tone of the narrator.  (NOTE: the video is age restricted, but then you should be old enough to watch it if you're planning to get the game)&lt;br /&gt;&lt;br /&gt;&lt;object id="ignplayer" data="http://media.ign.com/ev/embed.swf" type="application/x-shockwave-flash" width="480" height="270"&gt;&lt;param name="movie" value="http://media.ign.com/ev/embed.swf"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="bgcolor" value="#000000"&gt;&lt;param name="flashvars" value="vgroup=reddead_vdr_051710&amp;amp;object=14320288"&gt;&lt;/object&gt;&lt;div style="width: 480px;"&gt;&lt;a href="http://xbox360.ign.com/objects/143/14320288.html"&gt;More Red Dead Redemption Info&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Now if you'll excuse me, GameFly just informed me that Red Dead Redemption is on it's way, so I'll be sitting by my mailbox until further notice...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-9174223511978545291?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/9174223511978545291/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/05/return-of-western-red-dead-redemption.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/9174223511978545291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/9174223511978545291'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/05/return-of-western-red-dead-redemption.html' title='Return of the Western: Red Dead Redemption'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-7487526488597863447</id><published>2010-04-14T12:09:00.001-07:00</published><updated>2010-04-14T12:09:24.430-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='zoe'/><category scheme='http://www.blogger.com/atom/ns#' term='giant robot'/><category scheme='http://www.blogger.com/atom/ns#' term='kojima'/><category scheme='http://www.blogger.com/atom/ns#' term='transformers'/><category scheme='http://www.blogger.com/atom/ns#' term='editorial'/><category scheme='http://www.blogger.com/atom/ns#' term='conviction'/><category scheme='http://www.blogger.com/atom/ns#' term='enders'/><category scheme='http://www.blogger.com/atom/ns#' term='steel battalion'/><category scheme='http://www.blogger.com/atom/ns#' term='armored core'/><category scheme='http://www.blogger.com/atom/ns#' term='chromehounds'/><category scheme='http://www.blogger.com/atom/ns#' term='metal gear'/><category scheme='http://www.blogger.com/atom/ns#' term='splinter cell'/><category scheme='http://www.blogger.com/atom/ns#' term='mechassault'/><title type='text'>We Need More Giant Robot Games. Also: Yes Kojima, You Really Should Retire Snake.</title><content type='html'>First I'd like to say, if you already know exactly what giant robot game  I'm going to talk about, congratulations on your acceptance into my  personal "You're Cool" club.&lt;br /&gt;&lt;br /&gt;Close your eyes and just think to  yourself, "When was the last time a &lt;span style="font-style: italic;"&gt;good&lt;/span&gt;  giant robot game came out?"  Depressing, isn't it?  Considering the  we're closing in on what would normally be the twilight of a console  generation, having to look to the previous generation for any &lt;a href="http://en.wikipedia.org/wiki/MechAssault"&gt;worthwhile&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Zone_of_the_Enders"&gt;entries&lt;/a&gt; into  the genre leaves any gamer that grew up on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Voltron&lt;/span&gt;&lt;/span&gt;,Transformers  or Power Rangers quite blue.&lt;br /&gt;&lt;br /&gt;The Armored Core series has been  pretty downhill since the second game; and &lt;a href="http://en.wikipedia.org/wiki/Chromehounds"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Chromehounds&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;  did not help From Software, who developed both series, to reclaim any  credibility within the genre.  Applying the Dynasty Warriors formula to  the &lt;a href="http://ps3.ign.com/articles/817/817355p1.html"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Gundam&lt;/span&gt;&lt;/span&gt;  Universe&lt;/a&gt; also  disappointed quite thoroughly.  There have been a few  other attempts this generation...but all of them failed to impress.   Some hope still exists for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Activision's&lt;/span&gt;&lt;/span&gt; &lt;a href="http://www.transformersgame.com/"&gt;Transformers:War For &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Cybertron&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;,  but I'm not going to hold my breath.  Especially with the average  pedigree of developer High Moon Studios.  Fingers crossed though...&lt;br /&gt;&lt;br /&gt;Sure,  we occasionally get some decent giant robot action thrown into our  other games.  Lost Planet, FEAR 2, Red Faction: Guerrilla and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Killzone&lt;/span&gt;&lt;/span&gt;  2 (you know, that &lt;span style="font-style: italic;"&gt;one&lt;/span&gt; part).   In the end though, a giant robot game is just not the same as a game  with giant robots.  Porting Virtual-On to LIVE Arcade doesn't count  either.&lt;br /&gt;&lt;br /&gt;So what happened?  I don't believe there's anything  noteworthy, if anything at &lt;span style="font-style: italic;"&gt;all&lt;/span&gt;,  on the horizon for some giant robot-on-robot, city-smashing, love.  We  came from Armored Core, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;MechAssault&lt;/span&gt;&lt;/span&gt;, Zone of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Enders&lt;/span&gt;&lt;/span&gt;,  Steel &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Batallion&lt;/span&gt;&lt;/span&gt;  (assuming you could &lt;a href="http://reviews.cnet.com/xbox-games/steel-battalion-xbox/4505-9582_7-30976993.html"&gt;afford  it&lt;/a&gt; and find a place for the &lt;a href="http://www.steelbattalion.org/controllerOld.jpg"&gt;controller&lt;/a&gt;)  to a complete vacuum.  I'm not even picky!  Give me the slow, plodding  T-A-N-K-! style play of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Mechassault&lt;/span&gt;&lt;/span&gt; or the fast-paced, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;anime&lt;/span&gt;&lt;/span&gt;-flavored  combat of a Z.O.E. game and I'll be thrilled.&lt;br /&gt;&lt;br /&gt;The technology  currently on the table, or rather entertainment center, is particularly  good at rendering metal armor, stones, and the accompanying lighting  effects (&lt;a href="http://www.destructoid.com/cliffy-b-blames-tech-for-bald-space-marine-overload-138360.phtml"&gt;according  to Cliff "not &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Cliffy&lt;/span&gt;&lt;/span&gt;  B" &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Bleszinski&lt;/span&gt;&lt;/span&gt;  anyway&lt;/a&gt;).  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Hmm&lt;/span&gt;&lt;/span&gt;,  good at rendering metal, stone, lighting &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;ef&lt;/span&gt;&lt;/span&gt;-GIANT  ROBOTS!  You know how they say some formulas just scream out the  answer?  Like graham crackers, marshmallows and chocolate screams...?   Exactly.  Well that's one of them.&lt;br /&gt;&lt;br /&gt;Am I to believe that &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Activision&lt;/span&gt;&lt;/span&gt;,  Transformers, and whatever re-skinned Armored Core From Software  decides to poop out are all I have to choose from?  What happened to all  the people making these games?  Will people abandon their WWII  soldiers, modern day soldiers, and futuristic soldiers to shoot bad guys  with a giant robot instead?  I think they just might, especially if  it's pretty.&lt;br /&gt;&lt;br /&gt;Which brings me to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Kojima&lt;/span&gt;&lt;/span&gt;.  Leave Snake alone.  you've  said you were going to do it every game for nearly a decade, just do  it.  The story of Solid Snake has been as neatly tied up as once could  expect from the trip through "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;WTF&lt;/span&gt;&lt;/span&gt;"-land that was the Metal Gear  Solid series.  The stealth genre is changing drastically to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_18"&gt;accommodate&lt;/span&gt;  a market that, by and large, wants to shoot things, not hide from them.   You're halfway there with letting another team take Metal Gear: Rising  in another direction (assuming he stays "hands-off" as a producer). A  huge "thank you" for that, by the way because, as I've &lt;a href="http://hightechin.blogspot.com/2008/06/ps3-spoilertastic-metal-gear-solid-4.html"&gt;mentioned&lt;/a&gt;  &lt;a href="http://hightechin.blogspot.com/2008/06/metal-database-and-to-answer-about.html"&gt;twice&lt;/a&gt;  before, I have to see how &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;Raiden&lt;/span&gt; went from whiny wanna-be to  kick-ass cybernetic ninja.  Then, however, you cheated by creating the  Naked Snake storyline to continue on with an almost identical character  to Solid Snake acting out almost identical &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;gameplay&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Just  leave them all alone.  You've go other series to work on.  Give us  another Zone of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;Enders&lt;/span&gt;, because the world needs giant  robot games.  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;Kojima's&lt;/span&gt;  name on a giant robot game could bring out quite the audience with the  accolades &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;MGS&lt;/span&gt;4  managed to capture.  With one successful giant robot game comes others.   With other giant robot games comes competition.  With competition  comes awesome giant robot games.  And that's what we're working for  here, folks.&lt;br /&gt;&lt;br /&gt;Just let Snake die, he's old.  Move on to some other  series, or even give us a whole new one.  Let the stealth genre settle  down a little bit, not even &lt;a href="http://xbox360.ign.com/articles/108/1082854p1.html"&gt;Sam Fisher&lt;/a&gt;  just sneaks around guys anymore.  If technology evolves or you come up  with an entirely new, truly revolutionary game mechanic feel free to do a  reboot.  In chronological order would be nice, since &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;MGS&lt;/span&gt;3 managed  to take place &lt;span style="font-style: italic;"&gt;before&lt;/span&gt; MG, MG2, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;MGS&lt;/span&gt;, and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;MGS&lt;/span&gt;2.  For  the uninitiated, that means the 5&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;th&lt;/span&gt; game (called the 3rd) in the series  took place, chronologically, before the first game, which was made over  20 years ago.  A modern take on the earliest games in the series (Metal  Gear and Metal Gear 2) would be quite the moment for long-time fans too.&lt;br /&gt;&lt;br /&gt;In  the meantime, give us back our giant robot games.  Oh, and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;Kojima&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;san&lt;/span&gt;?  While  we're talking about reboots and reviving franchises and what-not,  remember &lt;a href="http://en.wikipedia.org/wiki/Snatcher"&gt;Snatcher&lt;/a&gt;...?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-7487526488597863447?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/7487526488597863447/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/04/we-need-more-giant-robot-games-also-yes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/7487526488597863447'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/7487526488597863447'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/04/we-need-more-giant-robot-games-also-yes.html' title='We Need More Giant Robot Games. Also: Yes Kojima, You Really Should Retire Snake.'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-5093735279095172145</id><published>2010-03-25T17:12:00.000-07:00</published><updated>2010-04-10T06:58:42.157-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='kratos'/><category scheme='http://www.blogger.com/atom/ns#' term='god of war 3'/><category scheme='http://www.blogger.com/atom/ns#' term='sony santa monica'/><title type='text'>The Box Art May be Bad But the Game Is Pretty Rad.  God of War III Review.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9IrKeo7HO4/S6v8Y-1K45I/AAAAAAAAAL4/Fu6666WgDuQ/s1600/god+of+war+3+box+art.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 278px; height: 320px;" src="http://3.bp.blogspot.com/_S9IrKeo7HO4/S6v8Y-1K45I/AAAAAAAAAL4/Fu6666WgDuQ/s320/god+of+war+3+box+art.jpg" alt="" id="BLOGGER_PHOTO_ID_5452729279975187346" border="0" /&gt;&lt;/a&gt;Seriously, who was it that decided &lt;a href="http://multiplayerblog.mtv.com/wp-content/uploads/2008/11/mirrorsedge.jpg"&gt;close-ups&lt;/a&gt; of &lt;a href="http://www.thesixthaxis.com/wp-content/uploads/2009/01/kz2-box-art-final-s.jpg"&gt;characters'&lt;/a&gt; &lt;a href="http://loot-ninja.com/wp-content/uploads/2008/04/mgs4boxartus.jpg"&gt;faces&lt;/a&gt; would make good box art this generation?  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;GoW&lt;/span&gt; III is probably the worst example; it's not even his face, just one scowl-y eyeball!  But I digress, on with the review.&lt;br /&gt;&lt;br /&gt;I'm going to try and keep this review as spoiler-free as possible, but in order to discuss the full range of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Kratos&lt;/span&gt;' weapons and attacks I'm going to give some stuff away.  My recommendation, if you wish to keep every aspect of the game a complete surprise, is to either skip this review altogether or jump to the summary and score at the end.&lt;br /&gt;&lt;br /&gt;The game picks up exactly where 2 left off, with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Kratos&lt;/span&gt; hitching a ride on the titan &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Gaia&lt;/span&gt; while she ascends mount Olympus to put an end to Zeus.  You'll get a few minutes, and a handful of bad guys/blade-fodder, to re-acclimated yourself to the controls before hitting your first boss fight.  This entire opening sequence is quite the site to behold as nearly all of it takes place while riding a titan that would make any &lt;a href="http://en.wikipedia.org/wiki/Shadow_of_the_Colossus"&gt;Colossus&lt;/a&gt; say "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;daaaaaayyyuuuummm&lt;/span&gt;."&lt;br /&gt;&lt;br /&gt;Although you don't spend the entire game riding, or otherwise interacting, with titans of various types as most early information on the game hinted, the more limited appearances of the titans keeps their gargantuan size and the spectacle of the fights they are part of from getting to the point of "yeah, seen it."&lt;br /&gt;&lt;br /&gt;For those of you that have been wondering, yes, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Kratos&lt;/span&gt; will lose all of his powers and have to start from scratch, just like God of War II and any &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Metroid&lt;/span&gt; game.  Although I would have liked to see a game where I don't have to regain all the powers and abilities I gained twice already, I also understand the need to not start out with a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;sizable&lt;/span&gt; library of moves that would be hard to expand upon without becoming absurd.  In short, I'll let it slide.  Rebuilding &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Kratos&lt;/span&gt; offensive arsenal is also important as there are some significant changes to his &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;moveset&lt;/span&gt;.  The L1+O special attack has been replaced with a "combat grapple" that pulls &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Kratos&lt;/span&gt; to his enemies, allowing you to close distances quickly and thus keep the combos flowing.  This is also one of two moves that are universal through all your weapons, a good thing as you will be picking up 4 different weapons for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Kratos&lt;/span&gt; before the game is over.  I use the term "different" lightly, however, as two of those weapons are nearly identical to your standard blades.  It's hard to fault Sony Santa Monica for this misfire too much, considering the challenge inherent in making weapons that are different but still familiar and I suppose it's better to have weapons that aren't all that different rather than completely different ones no one wants to use.  (*cough* God of War 1, Blade of Artemis *cough*)  Still, seeing what was accomplished with the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Nemean&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Cestus&lt;/span&gt;, the carbon-copy Claws of Hades and Nemesis Whip are a disappointment.&lt;br /&gt;&lt;br /&gt;There are a few other changes in regards to the weapons.  You no longer have separate magical attacks to upgrade, all magic attacks are tied directly to specific weapons.    The Blades of Exile (which are exactly like the Blades of Chaos/Athena from the last two games) have a Spartan Phalanx magic attack that anyone who has seen 300 should be familiar with.  The Claws of Hades will summon various spectres who will fire off some of their own attacks before disappearing.  The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;Nemean&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Cestus&lt;/span&gt; has a ground-pounding are effect attack that will knock most enemies of their feet.  The Nemesis Whip has an electrical attack very similar to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Crono's&lt;/span&gt; Rage form God of War II.    This works fairly well since the other move all weapons have in common is a L1+X combination that switches to, and attacks with, the next weapon in your possession.&lt;br /&gt;Also a significant change for magic use is that, since these attacks are now directly linked to weapons, they upgrade along with the weapons and require no extra expenditure of red orbs.  In general, every other level will increase the power of a weapon's magic attack, up to 3 levels.  Upgrading the Claws of Hades increases the variety of souls &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;Kratos&lt;/span&gt; can summon rather than your standard "More Powah!" type upgrade.  There's even a trophy for those that use every type of soul in battle.&lt;br /&gt;&lt;br /&gt;It is especially good that you no longer need to spend orbs upgrading both weapons and magic as &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;Kratos&lt;/span&gt; has an entirely new edition to his arsenal: items.  While magic is fired with the R2 button and depends on the currently equipped weapon, items are equipped with L2 and switched/fired with the face buttons.  These items have their own, recharging, energy bar and can be used for combat as well as puzzle solving such as burning away obstructing bramble or running up certain walls.  Like the weapons, these items can be upgraded with the key difference being that item upgrades are cheaper and only go up one level.&lt;br /&gt;&lt;br /&gt;Even with these noticeable changes to the overall God of War combat, it remains as fast, fluid and brutal as ever.  The controls, however, do make a stumble or two.  For one, it's a little too easy to mix up doing a counterattack with Kratos damage-reflecting Golden Fleece (still with him from GoW II) since the button presses are identical to certain special attacks and the only difference being a fraction of a second on the timing.  Secondly, the double-jumping and gliding seems to have some problems I dont' remember popping up in the previous entries.  All too often I found myself looking at "You Are Dead" simply because the second jump didn't initialize or my holding X didn't result in an Icarus glide for some reason.  From what I've seen, this results from a change to when you can make that second jump.  Before you could jump once, and then throw a little mid-air hop into that anytime before Kratos hit the ground.  In III, you have to hit that second jump immediately or nothing will happen when you press X.  Stumbles, yes, but not something that's impossible to overcome.&lt;br /&gt;Going back to the brutality, it has definitely been turned up a notch or two since the last game.  There are entirely new ways to spill blood and organs that even have their own trophies (disembowel 3 centaurs, for example) but I'll let you discover those on your own.  Suffice to say that God of War III absolutely earns it's M rating and probably isn't something you want your younger brother, or son, playing.&lt;br /&gt;&lt;br /&gt;Also contributing to the M rating are the numerous bare breasts.  True to the style of Greek mythology, any mythological enemy that is female in nature, be it &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;medusa&lt;/span&gt; or harpy, will be completely bare-chested.  You will also come across a young woman that, for some reason, decided to wear a shirt that only covers her shoulders.  Much like the three females &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;Kratos&lt;/span&gt; encounters in the highly-publicized &lt;a href="http://ps3.ign.com/articles/107/1070533p1.html"&gt;"foursome&lt;/a&gt;" &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;minigame&lt;/span&gt;.  While an obvious attempt at attracting the horny teenage boys that populate the market and the unspoken part of most grown men, God of War III at least displays a sense of humor about the gratuitous nudity that falls somewhere along the lines of sitting in study hall and saying "Hey look, I drew boobs, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;hahahah&lt;/span&gt;."&lt;br /&gt;&lt;br /&gt;Speaking of visuals, those found in God of War III can be absolutely stunning.  It's often hard to believe that everything you're seeing is rendered in real-time by the game engine.  From the opening moments to the roll of the credits, there are many acts of absolute graphical wizardry that Sony Santa Monica managed to pull off.   The textures, for the most part, are super-high resolution, loaded with detail and special lighting effects and even outdo the almighty Uncharted 2 on multiple occasions.  There are also some lighting effects so gorgeous to behold you may find yourself crying involuntarily.  Best of all more than once I noticed that the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;framerate&lt;/span&gt; climbed beyond 30fps and seemed to reach a silky 60fps or at least close, so it's not only more detailed than the majority of games on any console but also just...buttah. &lt;br /&gt;&lt;br /&gt;On the flip side, however, there are some places where the graphics seem to falter slightly.  You'll occasionally see a low resolution texture or a really obvious polygon seam.  Hephaestus comes to mind; of course, he's ugly in other ways.  No wonder his wife was so...excited to see Kratos.  However, these failings are far outweighed by the number of "Holy crap! That looks so amazing I think my eyes are bleeding!" moments.  In fact, if the rest of the game wasn't so damn pretty, these occasional missteps would hardly be noticeable.&lt;br /&gt;&lt;br /&gt;There are a few glitches worth mentioning as well.  All too often I found myself running into, out of and around save points trying to get the "R1" prompt to appear so I could actually save my game.  This also happened a few times with chests and other grabbable things that require the player to hit R1.  It doesn't seem to be a matter of standing in just the right position as the game just not catching on to the the fact that you're supposed to be able to grab/open the object.  There was also a particularly irritating glitch during the final boss fight where Kratos was supposed to land in a "cave" to continue the fight, but he just never appeared on the screen for me.  I just sat there for a minute or two with my HUD fully displayed and no Kratos onscreen before I heard him grunt, was told "You Are Dead" and had to redo the entire fight that preceded this part.&lt;br /&gt;&lt;br /&gt;Speaking of the final boss fight, I felt it was a little disappointing for a game, and especially trilogy, ending fight.  It was just a little too easy and lacked that "epic" feel of several boss fights that took place earlier in the game, which I attribute to the cramped arena most of the fight takes place in.  There is one notable stage of the battle, however, that will only feel cool to people that spent some time playing Street Fighter II, Cammy's stage in particular.&lt;br /&gt;&lt;br /&gt;The rest of the game's level of challenge is right in line with what series fans have come to expect.  I recommend veterans play on Titan (Hard) and everyone avoid Spartan (Easy).  Chaos is the new Titan difficulty (just as Titan was the new God difficulty in GoW II) and is as expletive inspiring, controller smashingly difficult as Titan was.  Spartan, on the other hand, is insultingly easy.  I tried it for my attempts to claim the Platinum Trophy (a suprisingly easy task in GoW III) and found that there's no real reason to ever need block or dodge with how little damage enemy attacks do.  Anyone that actually needs Easy mode probably isn't old enough to be playing the bare-handed-decapitation-including game anyway.  Just steer clear, trust me.&lt;br /&gt;&lt;br /&gt;The storyline that ties all of this sex and violence together is exactly what one should expect after the first two games.   Lots of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;Kratos&lt;/span&gt; being angry and one character selfishly betraying another and/or changing sides for no real reason and so on.  There are some philosophical, and likely controversial, bits towards the end that tie directly in to the final boss fight and also manage to show some growth in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;Kratos&lt;/span&gt; as a character.  And I have to applaud the creators for finally giving &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;Kratos&lt;/span&gt; some depth beyond "You pissed me off, now DIE!"  The ending, however, is probably going to irritate you.  It's very abrupt and manages to create a few questions right then and only answer about 3/4 of them.  Despite multiple claims to the contrary, this may not be the last time we help, or at least see, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;Kratos&lt;/span&gt; rip &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;someone's&lt;/span&gt; head of.&lt;br /&gt;&lt;br /&gt;Overall, the game is absolutely outstanding, a definite reason to buy &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;Playstation&lt;/span&gt; 3 and a worthy "conclusion" to the story of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;Kratos&lt;/span&gt; and his angry, blood-filled quest.&lt;br /&gt;&lt;br /&gt;Score&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Graphics&lt;/span&gt; - 9.5/10 - Most of the time the best looking game on any system with ridiculously detailed models, superlative lighting effects and butter-smooth &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;framerates&lt;/span&gt;.  Other times...not so much&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Story&lt;/span&gt; - 8/10 - Exactly what you'd expect from God of War: a reason you're decapitating all these people.  With a little dash of depth added to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;Kratos&lt;/span&gt; and a "Really!?" ending.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;Gameplay&lt;/span&gt;&lt;/span&gt; - 10/10 - Fast, fluid and ferociously violent, this is the combat that made God of War the powerhouse franchise that it is.  The few puzzles scattered throughout don't quite reach the scale or complexity of the previous game, but it's unlikely you'll even notice.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Replay/Extras&lt;/span&gt; - 8.5/10 - There are some really cool &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_34"&gt;videos&lt;/span&gt; that are unlocked after you beat the game.  I thought the one focusing on Quality Assurance was particularly good since most people still think those guys "just sit around and play games all day."  There's also the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;unlockable&lt;/span&gt; bonus costumes and "Godly Posession" items that can be used on repeat &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_36"&gt;playthroughs&lt;/span&gt; as well as the Challenge of Olympus and Arena options to mess around with.  The game box claims there will be "add-on content," but we'll have to wait and see on that one.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Overall&lt;/span&gt; - 9/10 - Go buy it, you know you want to.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-5093735279095172145?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/5093735279095172145/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/03/box-art-may-be-terrible-but-game-is.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/5093735279095172145'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/5093735279095172145'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/03/box-art-may-be-terrible-but-game-is.html' title='The Box Art May be Bad But the Game Is Pretty Rad.  God of War III Review.'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S9IrKeo7HO4/S6v8Y-1K45I/AAAAAAAAAL4/Fu6666WgDuQ/s72-c/god+of+war+3+box+art.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-8822707409868636552</id><published>2010-03-17T12:38:00.000-07:00</published><updated>2010-03-17T12:42:43.721-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='playstation blog'/><category scheme='http://www.blogger.com/atom/ns#' term='peace walker'/><category scheme='http://www.blogger.com/atom/ns#' term='metal gear'/><category scheme='http://www.blogger.com/atom/ns#' term='psp'/><title type='text'>Peace Walker Sneaks Away from PSP Go</title><content type='html'>As further evidence to how poorly the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;PSP&lt;/span&gt; Go is doing, the &lt;a href="http://blog.us.playstation.com/2010/03/16/new-limited-edition-metal-gear-solid-peace-walker-psp-entertainment-pack/"&gt;newly announced&lt;/a&gt; Metal Gear Solid: Peace Walker bundle will contain a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;PSP&lt;/span&gt; - 3000 rather than it's &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;diminutive&lt;/span&gt;, and (&lt;a href="http://arstechnica.com/gaming/reviews/2009/10/psp-go-review-sony-is-charging-you-much-more-for-much-less.ars/2"&gt;inexplicably&lt;/a&gt;) more &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;expensive&lt;/span&gt;, cousin: the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;PSP&lt;/span&gt; Go.&lt;br /&gt;&lt;br /&gt;As detailed by the Playstation Blog, the new "Limited Edition Metal Gear Solid: Peace Walker PSP Entertainment Pack" will launch on June 8th, alongside the standalone game, and include a "Spirited Green" PSP system, Metal Gear Solid: Peace Walker (on UMD, hmmm...) PSN voucher for free DLC, PSn voucher for free movie download, and  a 2gig memory stick pro duo for a retail price of $199. &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9IrKeo7HO4/S6EvwuMrs2I/AAAAAAAAALw/fOemr8mKfw4/s1600-h/PSPPeaceWalker.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 213px;" src="http://1.bp.blogspot.com/_S9IrKeo7HO4/S6EvwuMrs2I/AAAAAAAAALw/fOemr8mKfw4/s320/PSPPeaceWalker.jpg" alt="" id="BLOGGER_PHOTO_ID_5449689538176463714" border="0" /&gt;&lt;/a&gt;For those of you that don't feel like doing math, that whole bundle  clocks in at $50 less than a standalone PSP Go.  Maybe the fact that you can get a system, game, extra content, movie and 2GB memory stick for $50 less has something to do with the fact that the Go has been dropped by several retailers.  You think?  Sony?  Hello?  Oh take your fingers out of your ears...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-8822707409868636552?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/8822707409868636552/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/03/peace-walker-sneaks-away-from-psp-go.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/8822707409868636552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/8822707409868636552'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/03/peace-walker-sneaks-away-from-psp-go.html' title='Peace Walker Sneaks Away from PSP Go'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_S9IrKeo7HO4/S6EvwuMrs2I/AAAAAAAAALw/fOemr8mKfw4/s72-c/PSPPeaceWalker.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-3083198688658150278</id><published>2010-03-15T16:33:00.001-07:00</published><updated>2010-03-15T17:01:40.847-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shortage'/><category scheme='http://www.blogger.com/atom/ns#' term='ps3'/><category scheme='http://www.blogger.com/atom/ns#' term='IGN'/><category scheme='http://www.blogger.com/atom/ns#' term='god of war 3'/><title type='text'>Low on PS3's?  Not if Kratos has anything to say about it.</title><content type='html'>With &lt;a href="http://ps3.ign.com/articles/107/1076952p1.html"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;IGN&lt;/span&gt;&lt;/a&gt; reporting this past Thursday (March 11&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;th&lt;/span&gt;) that Sony was having trouble keeping up with production of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Playstation&lt;/span&gt; 3, they have a &lt;a href="http://ps3.ign.com/articles/107/1077630p1.html"&gt;new story &lt;/a&gt;today stating that production will be stepped up to coincide with the increase in demand they're hoping God of War &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;III's&lt;/span&gt; release will produce.&lt;br /&gt;&lt;br /&gt;Apparently the record-breaking sales of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Playstation&lt;/span&gt; 3 that took place in December of '09, which saw 1.36 million consoles moved, are still having an impact on Sony's ability to keep retail supplies up.  Sony claims this inability to keep up with production is a large contributing factor to the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;console's&lt;/span&gt; sales continually falling behind both the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Wii&lt;/span&gt; and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Xbox&lt;/span&gt; 360.  The company also believes that forthcoming first-party software, such as Heavy Rain, God of War III, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;ModNation&lt;/span&gt; Racers and Gran &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Turismo&lt;/span&gt; 5, will help bolster system sales as supply is replenished.&lt;br /&gt;&lt;br /&gt;The story gets a little fishy after this point, however.  With Heavy Rain proving a powerhouse at retail, besting even the mighty &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;BioShock&lt;/span&gt; 2 on PS3, it would seem there is already a need for increased production of PS3's to meet the, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;presumably&lt;/span&gt;, connected demand for systems.  Sony seems to be more worried about ensuring there are enough systems on shelves for the release of God of War III than increasing supplies immediately.  With &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;GoW&lt;/span&gt; launching tomorrow, this calls forth the question, If they have the supply to meet the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;GoW&lt;/span&gt;-fueled increase in demand, why aren't they just being shipped to retail now?  More importantly, if they have the ability it simply "up" console production, why didn't they do it when sales were being affected?&lt;br /&gt;&lt;br /&gt;The most likely answer is that &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;Playstation&lt;/span&gt; 3's really aren't in supply-emptying level of demand Sony wants you to believe.  It does, however, make a good excuse for coming in third yet again, and looks good to their customers when they put in that "extra effort" to make sure there are enough consoles on shelves to let everyone gleefully indulge in excessive violence as the Ghost of Sparta.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-3083198688658150278?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/3083198688658150278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/03/low-on-ps3s-not-if-kratos-has-anything.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/3083198688658150278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/3083198688658150278'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/03/low-on-ps3s-not-if-kratos-has-anything.html' title='Low on PS3&apos;s?  Not if Kratos has anything to say about it.'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-430352042593276019</id><published>2010-03-11T17:30:00.001-08:00</published><updated>2010-03-11T19:52:13.784-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sfgate'/><category scheme='http://www.blogger.com/atom/ns#' term='gdc 10'/><category scheme='http://www.blogger.com/atom/ns#' term='ps3'/><category scheme='http://www.blogger.com/atom/ns#' term='IGN'/><category scheme='http://www.blogger.com/atom/ns#' term='sports champions'/><category scheme='http://www.blogger.com/atom/ns#' term='motion controller'/><category scheme='http://www.blogger.com/atom/ns#' term='the shoot'/><category scheme='http://www.blogger.com/atom/ns#' term='eye'/><category scheme='http://www.blogger.com/atom/ns#' term='move'/><category scheme='http://www.blogger.com/atom/ns#' term='Eyepet'/><category scheme='http://www.blogger.com/atom/ns#' term='socom'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation'/><title type='text'>What's a four-letter word for Playstation Motion Controller?</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9IrKeo7HO4/S5mfUamXlEI/AAAAAAAAALQ/g6B_PYc9-gg/s1600-h/sony-playstationmove.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 236px;" src="http://4.bp.blogspot.com/_S9IrKeo7HO4/S5mfUamXlEI/AAAAAAAAALQ/g6B_PYc9-gg/s320/sony-playstationmove.jpg" alt="" id="BLOGGER_PHOTO_ID_5447560397367776322" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;(click to "move" to a larger image)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;In something of a follow-up to Monday's story about the then-unnamed &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Playstation&lt;/span&gt; Motion Controller, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;GDC&lt;/span&gt; has finally brought a name to the peripheral: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Playstation&lt;/span&gt; Move.&lt;br /&gt;&lt;br /&gt;Besides the official name, a few other details were unveiled at &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;GDC&lt;/span&gt;.  The overall design of the move remains unchanged from it's appearance at E3 2009.  There is a large ball at the top that glows and can change colors for interaction with the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Playstation&lt;/span&gt; Eye.  Below the ball will be the standard &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Playstation&lt;/span&gt; face buttons (X, Square, Triangle and Circle) a PS button and an analog trigger on the back.  The front of the controller also features a large button featuring the official "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Playstation&lt;/span&gt; Move" logo:&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9IrKeo7HO4/S5mgP9D3h1I/AAAAAAAAALY/0eufDJQD1uU/s1600-h/ps-move.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 234px;" src="http://2.bp.blogspot.com/_S9IrKeo7HO4/S5mgP9D3h1I/AAAAAAAAALY/0eufDJQD1uU/s320/ps-move.jpg" alt="" id="BLOGGER_PHOTO_ID_5447561420230592338" border="0" /&gt;&lt;/a&gt;There is apparently a second part to the Move,dubbed the sub-controller, much like the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Nunchuk&lt;/span&gt; to the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Wii&lt;/span&gt;-mote.  Unlike the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Nunchuk&lt;/span&gt;, however, the sub-controller does not need to be plugged in to anything.  The button setup for the sub-controller features an analog stick, with a D-pad, X and Circle buttons below.  There is also an analog trigger on the back, identical to the main Move controller.  For a better view of each component, you can check out &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;IGN's&lt;/span&gt; gallery &lt;a href="http://media.ps3.ign.com/media/143/14318622/imgs_1.html"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Speaking of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;IGN&lt;/span&gt;, they got some hands-on time with the new peripherals as well as some vague information on the price: "under $100."  Slightly more detail on the pricing can be found in an article at &lt;a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2010/03/11/BUSP1CECAG.DTL&amp;amp;type=tech"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;SFGate&lt;/span&gt;&lt;/a&gt; stating that both controllers are available in a bundle with the &lt;a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=67155"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Playstation&lt;/span&gt; Eye&lt;/a&gt; for the sub-$100 price point.  A good thing, too, since the Move requires the Eye to function.  (Too bad it's not called the Hand, because that would mean it required Hand-Eye coordination.)  In general, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;Playstation&lt;/span&gt; Move combines the technology of competing products Microsoft's Project Natal (itself a more advanced &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;implementation&lt;/span&gt; of the technology behind the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Playstation&lt;/span&gt; Eye) and the Wii's standard controller.  Although, in regards to the latter, the Move has a noticeably greater degree of accuracy than even the Wii Motion-Plus according to &lt;a href="http://news.cnet.com/8301-17938_105-10467552-1.html"&gt;cnet&lt;/a&gt;.  This is particularly true in the Move's ability to accurately track depth and rotation.&lt;br /&gt;&lt;br /&gt;As for the physical controller, IGN says the construction feels "solid" with a good weight and all buttons well within reach of the user's fingers.  The exceptions to this are the subcontroller's D-pad, which can be difficult to reach at times, and the PS button, which is recessed and set apart intentionally to prevent accidental presses.&lt;br /&gt;&lt;br /&gt;With so much focus on the Move controller the camera-tracking aspect of the setup often gets lost, increase the inevitable comparison to the Wii-mote.  This is somewhat unfortunate since the PS3's boasts considerably more processing horsepower to work with, granting not only HD visuals, but true 1-to-1 motion tracking capability.  This creates the potential for genuinely new mechanics and gameplay simply not possible on the Wii.  All the fancy specifications and potential in the world doesn't count for anything without software to back it up, however.&lt;br /&gt;&lt;br /&gt;Fortunately, IGN reports that 36 developers have pledged support for Move:&lt;br /&gt;&lt;br /&gt;505 Games U.S.&lt;br /&gt;Activision Publishing, Inc.&lt;br /&gt;AQ INTERACTIVE Inc.&lt;br /&gt;ARC SYSTEMS WORK CO.,LTD&lt;br /&gt;ATLUS Co., LTD.&lt;br /&gt;Bigben Interactive&lt;br /&gt;CAPCOM CO., LTD.&lt;br /&gt;CCP&lt;br /&gt;Crave Entertainment&lt;br /&gt;CYBERFRONT Corporation&lt;br /&gt;Disney Interactive Studios&lt;br /&gt;Electronic Arts Inc.&lt;br /&gt;FromSoftware, Inc.&lt;br /&gt;Game Republic, Inc.&lt;br /&gt;GUST CO., LTD.&lt;br /&gt;HUDSON SOFT CO., LTD.&lt;br /&gt;IREM SOFTWARE ENGINEERING INC.&lt;br /&gt;Koei Co., Ltd.&lt;br /&gt;Konami Digital Entertainment Co., Ltd.&lt;br /&gt;Majesco Entertainment&lt;br /&gt;Marvelous Entertainment Inc.&lt;br /&gt;NAMCO BANDAI Games Inc.&lt;br /&gt;ONGAKUKAN Co., Ltd.&lt;br /&gt;Oxygen Games&lt;br /&gt;PAON CORPORATION&lt;br /&gt;Q Entertainment Inc.&lt;br /&gt;Q-GAMES, LTD.&lt;br /&gt;SEGA CORPORATION&lt;br /&gt;Sony Online Entertainment&lt;br /&gt;Spike Co., Ltd.&lt;br /&gt;SQUARE ENIX GROUP&lt;br /&gt;TECMO, LTD.&lt;br /&gt;THQ Inc.&lt;br /&gt;UBISOFT&lt;br /&gt;Warner Bros. Interactive Entertainment&lt;br /&gt;Zoo Entertainment, Inc.&lt;br /&gt;&lt;br /&gt;It's important to remember that just because a company has pledged support does not mean that they will develop games specifically for the peripheral, they may just include optional functionality in a game, or do a remake similar to the Wii version of Resident Evil 4.&lt;br /&gt;&lt;br /&gt;A few titles were on display at GDC to show off some of Move's functions.  &lt;a href="http://ps3.ign.com/articles/107/1076611p1.html"&gt;The Shoot&lt;/a&gt; is basically a light gun game with the Move controller acting as the gun (pull the trigger to...pull the trigger) and the Eye tracking your movements and translating them to your character, i.e. you duck, he ducks.  The big catch with the game being that you're filming movies rather than engaging in "actual" combat (The Shoot = double entendre anyone?) and your lives are actually takes.&lt;br /&gt;&lt;br /&gt;Also on display was Wii Sports Resort clone &lt;a href="http://ps3.ign.com/articles/107/1076593p1.html"&gt;Sports Championship&lt;/a&gt;.  While nearly identical to the Nintendo title, Sports Championship also goes a long way towards illustrating teh difference in accuracy between the Move and the Wii-mote.  Whereas the Wii-mote is based on use of accelerometers, the Move uses motion tracking.  So when you're say, swordfighting (and using the second controller as a shield), you can't fake a powerful swing with a simple flick of the wrist, you actually have to make a big swing.  The same goes for tennis based games, no quick wrist-flick for his speed hits or serves, you're going to need to actually put some power into those.  The game even recognizes when the controller is behind your back.&lt;br /&gt;&lt;br /&gt;Speaking of Wii software comparisons, another demo on show was &lt;a href="http://ps3.ign.com/articles/107/1076592p1.html"&gt;SOCOM 4&lt;/a&gt;, said to play much like Wii title Metroid Prime 3: Corruption.  The subcontroller and it's analog stick handle movement and cover (via the trigger) with the main controller used for aiming and shooting.  SOCOM wasn't designed around the Move, however, the funcionality was patched in.  Because of this, the game is a better example of what other companies may do with existing titles than what Move software is capable of.&lt;br /&gt;&lt;br /&gt;Another title that recently had Move functionality patched in was &lt;a href="http://ps3.ign.com/articles/107/1076607p1.html"&gt;EyePet&lt;/a&gt;.  When it was revealed at E3 last year, EyePet used the Eye exclusively, showing what is saw on your TV (most likely you in your living room) with the addition of a ridiculously cute monkey-like pet rendered in the middle of everything.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9IrKeo7HO4/S5m2_IoelII/AAAAAAAAALg/wzUXJBTJelg/s1600-h/eyepet1.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 179px;" src="http://2.bp.blogspot.com/_S9IrKeo7HO4/S5m2_IoelII/AAAAAAAAALg/wzUXJBTJelg/s320/eyepet1.jpg" alt="" id="BLOGGER_PHOTO_ID_5447586420046599298" border="0" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:78%;"&gt;(click for larger adorableness)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;The eye functionality is still there, and is still the primary focus, but now certain interactions -- such as making bubbles with a bubble wand or dumping cookies into a bowl -- will be accomplished via the Move.  The real draw here is still the way the Eye creates the illusion of interacting with the pet and, of course, the absurd level of cuteness.  While the implementation of Move appears superfluous at this point, there is potential for some interesting ways for it to interact with your EyePet.&lt;br /&gt;&lt;br /&gt;For more in-depth coverage on everything Playstation Move, you can check out IGN's coverage &lt;a href="http://gear.ign.com/articles/107/1076623p1.html"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Before we end the article, I'd like to throw out a personal opinion:&lt;br /&gt;&lt;br /&gt;As cool as I think the Move could be (I'd love to try some sword  fighting where I'm actually...sword fighting) I don't know what Sony  thinks it's going to accomplish.  They're not going to draw any market  share away form the Wii, they're just not.&lt;br /&gt;The Wii's biggest audience is comprised of people that don't  generally play video games -- your parents, your grandparents, your  girlfriend -- with the other segment being the hardcore Nintendo fans  who bought the Wii just to play the handful of franchises actually  worthy of the title "video game:" Mario, Zelda, Metroid.&lt;br /&gt;Neither one of these groups are going to find anything of interest  in the Move.  The investment is far too steep for the first group, and  the second group only cares about being able to play first-party  Nintendo games.&lt;br /&gt;The only way I see this accomplishing anything is the exceptionally  rare scenario of "Gee mom/grandma/honey if you/we spend an extra $200  for the PS3 and Move you can play games just like on the Wii and I can  still play 'real' games."&lt;br /&gt;Yeah, good luck with that Sony.  Remind me again, how well has the  Eye sold?  You know, that camera peripheral that's also required for  Move?  I bought your system for the AAA games like Metal Gear Solid 4, Uncharted 1 and 2, Killzone 2, LittleBigPlanet and Heavy Rain that I couldn't get anywhere else,  stop making me  blush with these "me too" antics.&lt;br /&gt;&lt;br /&gt;/rant&lt;br /&gt;/article&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-430352042593276019?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/430352042593276019/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/03/whats-four-letter-word-for-playstation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/430352042593276019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/430352042593276019'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/03/whats-four-letter-word-for-playstation.html' title='What&apos;s a four-letter word for Playstation Motion Controller?'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S9IrKeo7HO4/S5mfUamXlEI/AAAAAAAAALQ/g6B_PYc9-gg/s72-c/sony-playstationmove.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-5632797667520883736</id><published>2010-03-10T08:54:00.001-08:00</published><updated>2010-03-10T08:58:36.277-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='1up'/><category scheme='http://www.blogger.com/atom/ns#' term='vanquish'/><category scheme='http://www.blogger.com/atom/ns#' term='platinum games'/><category scheme='http://www.blogger.com/atom/ns#' term='shinji'/><category scheme='http://www.blogger.com/atom/ns#' term='mikami'/><title type='text'>Vanquish = Gears on (Japanese) Speed?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9IrKeo7HO4/S5fPtiisgSI/AAAAAAAAALI/cvvQDVJ1_xg/s1600-h/vanquish.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 194px;" src="http://4.bp.blogspot.com/_S9IrKeo7HO4/S5fPtiisgSI/AAAAAAAAALI/cvvQDVJ1_xg/s320/vanquish.jpg" alt="" id="BLOGGER_PHOTO_ID_5447050655601295650" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Well if this is the direction shooters are going to start taking, I may  need to get my design molded into something playable &lt;span style="font-style: italic;"&gt;real soon&lt;/span&gt;.  (Come on &lt;a href="http://higher-tech.blogspot.com/2010/02/indie-game-developers-stay-far-far-away.html"&gt;Activision&lt;/a&gt;,  where are those details? Help me out here.)&lt;br /&gt;&lt;br /&gt;Shinji Mikami and his Platinum Games studio are ready to tweak yet  another genre with their upcoming title, Vanquish, which has its very  own preview over at &lt;a href="http://www.1up.com/do/previewPage?pager.offset=1&amp;amp;cId=3178215&amp;amp;p=37"&gt;1up.com&lt;/a&gt;.   Despite early comparisons to Gamecube dud &lt;a href="http://www.1up.com/do/previewPage?pager.offset=1&amp;amp;cId=3178215&amp;amp;p=37"&gt;P.N.03&lt;/a&gt;,  likely due to the main characters suit more than anything, the game  seems to have more in common with Epic's Gears of War games.  Vanquish  mostly sticks to the "stop 'n pop" style that Gears birthed, with a few  uniquely Japanese additions.&lt;br /&gt;&lt;br /&gt;What &lt;a href="http://zoneoftheenders.wikia.com/wiki/Main_Page"&gt;Zone of  the Enders&lt;/a&gt; is to &lt;a href="http://armoredcore.wikia.com/wiki/Armored_Core_Wiki"&gt;Armored Core&lt;/a&gt;,  Vanquish looks to be to Gears of War.  Namely: very Japanese in art  direction and a a few notches up in terms of combat speed, notches that  include the number of projectiles on-screen at once.  Making the  transfer from Gears is the cover system, icons to signigy environmental  interaction, rolling between cover points, and reviving fallen allies.   New, QTE's for runnign up giant spider's arms before taking out their  kneecaps, assorted melee attacks such as uppercuts, acrobatic flips,  bullet time and (ironically after the last one) the aforementioned boost  to overall combat speed.  Although, no matter what, it will still be a  step down in speed from Platinum Games' frenetic last title: Bayonetta.&lt;br /&gt;&lt;br /&gt;Comparisons aside, there are a few juicy tidbits of information found  within 1up's preview.  As with most of Mikami's games, Vanquish will  focus entirely on single-player.  The game apparently takes place mostly  on a space station where a battle rages on between US and Russian  military forces.  Main character, Sam, is a DARPA employee that owes  most of his ability (including combat-&lt;a href="http://www.youtube.com/watch?v=tXYqv_FS9yk"&gt;powerslide&lt;/a&gt;, I kid  you not) to the "Augmented Reality Suit" that is of his own design, at  least in part, as well as his transforming gun.  (No, not &lt;a href="http://jakanddaxter.wikia.com/wiki/Morph_Gun"&gt;that one&lt;/a&gt;.)  The  overall speed was elaborated on by breaking the game down to the player  taking cover, firing a few shots, then moving to new cover as quickly as  possible.  By comparison, most cover-based shooters reward the player  for staying behind cover and taking out each enemy from that position,  rarely requiring the player to move before that.  Players that master  the new speed and over-the-top moves will be rewarded by the "Mission  Stats" screen at the conclusion of each...mission, duh.&lt;br /&gt;&lt;br /&gt;Aside from the fact that there will be weapon upgrades, such as a "+10  Damage," there was little else detailing Vanquish.  Given the games  pedigree, however, it looks like one to watch.  Check out the full  1up.com article to see the subdued enthusiasm yourself.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-5632797667520883736?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/5632797667520883736/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/03/vanquish-gears-on-japanese-speed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/5632797667520883736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/5632797667520883736'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/03/vanquish-gears-on-japanese-speed.html' title='Vanquish = Gears on (Japanese) Speed?'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S9IrKeo7HO4/S5fPtiisgSI/AAAAAAAAALI/cvvQDVJ1_xg/s72-c/vanquish.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-7144856240440944051</id><published>2010-03-09T12:09:00.001-08:00</published><updated>2010-03-10T08:16:58.024-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ps3'/><category scheme='http://www.blogger.com/atom/ns#' term='1up'/><category scheme='http://www.blogger.com/atom/ns#' term='IGN'/><category scheme='http://www.blogger.com/atom/ns#' term='god of war 3'/><category scheme='http://www.blogger.com/atom/ns#' term='sony santa monica'/><category scheme='http://www.blogger.com/atom/ns#' term='cvg'/><title type='text'>Rate Your Vengeance! God of War III Reviews are in.</title><content type='html'>The game may not have dropped yet (although you can get some serious &lt;a href="http://blog.us.playstation.com/2010/03/09/reminder-god-of-war-iii-gdc-san-francisco-meetup-is-tomorrow/?utm_source=feedburner&amp;amp;utm_medium=email&amp;amp;utm_campaign=Feed%3A+PSBlog+%28PlayStation.Blog%29"&gt;hands-on time&lt;/a&gt; if you happen to be in the San Francisco area) but the reviews are everywhere.  God of War III can now be considered a hit amongst gaming critics.  A stop at any one of you favorite gaming sites will likely find you at a review for the game, but you're already here, right?  &lt;a href="http://www.1up.com/do/reviewPage?pager.offset=0&amp;amp;cId=3178252&amp;amp;p=37"&gt;1up.com&lt;/a&gt;, &lt;a href="http://ps3.ign.com/articles/107/1075014p1.html"&gt;IGN&lt;/a&gt; and Europe-based &lt;a href="http://www.computerandvideogames.com/article.php?id=238126"&gt;CVG&lt;/a&gt; all have fairly level-headed reviews that, in general, seem to agree: God of War III is awesome.  Fun side note, if you have a certain amount of time you need/want to fill by reading the review, CVG has the shortest review, followed by 1up and IGN definitely has the longest.&lt;br /&gt;&lt;br /&gt;Note that I said "in general" they seem to agree.  IGN still seems to prefer GoW II, with the other two sites granting slight favor to the most recent entry.  In regards to the graphics, while they all seem to agree that  God of War III is absolutely, drop-dead gorgeous at times, both IGN and CVG claim that the game can range from that to pretty good.  1up, on the other hand said "the visuals almost make it worth playing on their own."  The same can be said for the story with regards to how well and coherent it is as well as how it  compares to the previous entries in the series.  Although from the sounds of it, the ending seems to be quite the dividing factor.&lt;br /&gt;&lt;br /&gt;The best part of all these divided opinions, though, is that they are a great excuse to play the game and see for yourself.  So...you know...get on that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-7144856240440944051?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/7144856240440944051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/03/rate-your-vengeance-god-of-war-iii.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/7144856240440944051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/7144856240440944051'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/03/rate-your-vengeance-god-of-war-iii.html' title='Rate Your Vengeance! God of War III Reviews are in.'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-6390082941546435643</id><published>2010-03-08T17:20:00.000-08:00</published><updated>2010-03-08T17:21:41.420-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IGN'/><category scheme='http://www.blogger.com/atom/ns#' term='beyond good and evil'/><category scheme='http://www.blogger.com/atom/ns#' term='life support'/><title type='text'>Some Cheers, Some Tears, Mostly Huh?'s</title><content type='html'>Those of you interested in the status of your favorite "is it ever  actually coming out!?" game can check out the latest "&lt;a href="http://games.ign.com/articles/995/995409p1.html#1"&gt;Life Support&lt;/a&gt;"  article over at IGN.&lt;br /&gt;&lt;br /&gt;This lists the general status of several  titles whose development status has remained amazingly questionable, for  years in some cases.  (Yes, Duke Nukem Forever is still on there, 13  years and counting!)&lt;br /&gt;&lt;br /&gt;There is one interesting tidbit for readers  of Higher Tech, Beyond Good and Evil 2 has had it's status bumped up to  stable.  However, no new details have emerged since HT &lt;a href="http://higher-tech.blogspot.com/2010/01/all-beyond-good-evil-fans-join-me-in_15.html"&gt;last  covered&lt;/a&gt; the game, so I'm not sure what caused the slight status  promotion.  But feel free to check everything out at the link above.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-6390082941546435643?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/6390082941546435643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/03/some-cheers-some-tears-mostly-huhs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/6390082941546435643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/6390082941546435643'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/03/some-cheers-some-tears-mostly-huhs.html' title='Some Cheers, Some Tears, Mostly Huh?&apos;s'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-5677786515193449110</id><published>2010-03-08T16:56:00.001-08:00</published><updated>2010-03-08T17:06:49.636-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ps3'/><category scheme='http://www.blogger.com/atom/ns#' term='IGN'/><category scheme='http://www.blogger.com/atom/ns#' term='arc'/><category scheme='http://www.blogger.com/atom/ns#' term='microsoft'/><category scheme='http://www.blogger.com/atom/ns#' term='gem'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation motion controller'/><category scheme='http://www.blogger.com/atom/ns#' term='cvg'/><title type='text'>"Wand" Afterall?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9IrKeo7HO4/S5WdVg0owTI/AAAAAAAAAKw/y9Im5KUZErY/s1600-h/psmotioncontroller-456x335.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 235px;" src="http://2.bp.blogspot.com/_S9IrKeo7HO4/S5WdVg0owTI/AAAAAAAAAKw/y9Im5KUZErY/s320/psmotioncontroller-456x335.jpg" alt="" id="BLOGGER_PHOTO_ID_5446432317288005938" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;While the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Playstation&lt;/span&gt; Motion Controller has yet to receive an official name, it looks like the &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;unnofficial&lt;/span&gt;&lt;/span&gt; "Arc" moniker may have just been thrown out.&lt;br /&gt;&lt;br /&gt;According to a story at &lt;a href="http://www.computerandvideogames.com/article.php?id=238059"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;CVG&lt;/span&gt;&lt;/a&gt;, a Microsoft-held patent on the name Arc for &lt;a href="http://www.microsoft.com/hardware/mouseandkeyboard/ProductDetails.aspx?pid=112"&gt;PC accessories&lt;/a&gt; has killed any possibility of that becoming the name for Sony's forthcoming controller.  Although, with the controller still having no official name and Arc being more of a codename for developers, the likelihood of this becoming a real issue is about the same as &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Kratos&lt;/span&gt; challenging his opponent to a dance-off.  So the search for a name for the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Playstation&lt;/span&gt;...thingy continues.  Let's just hope they don't go with that &lt;a href="http://ps3.ign.com/articles/105/1053431p1.html"&gt;other, shinier&lt;/a&gt; codename.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-5677786515193449110?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/5677786515193449110/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/03/wand-afterall.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/5677786515193449110'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/5677786515193449110'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/03/wand-afterall.html' title='&quot;Wand&quot; Afterall?'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S9IrKeo7HO4/S5WdVg0owTI/AAAAAAAAAKw/y9Im5KUZErY/s72-c/psmotioncontroller-456x335.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-4885998520558253647</id><published>2010-03-03T16:18:00.000-08:00</published><updated>2010-03-04T03:01:54.100-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ps3'/><category scheme='http://www.blogger.com/atom/ns#' term='sony'/><category scheme='http://www.blogger.com/atom/ns#' term='media molecule'/><category scheme='http://www.blogger.com/atom/ns#' term='littlebigplanet'/><title type='text'>Adding Molecules to the Playstation</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9IrKeo7HO4/S47_JtFvTUI/AAAAAAAAAKo/bjDNGeW6d1k/s1600-h/MmLogo.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 314px; height: 320px;" src="http://2.bp.blogspot.com/_S9IrKeo7HO4/S47_JtFvTUI/AAAAAAAAAKo/bjDNGeW6d1k/s320/MmLogo.jpg" alt="" id="BLOGGER_PHOTO_ID_5444569541725080898" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;(click to feel even bigger love)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;In a move reminiscent of their purchase of Naughty Dog in 2001, Sony Computer Entertainment has purchased LittleBigPlanet developer Media Molecule.  Although it may seem kind of odd to purchase a company with only one title to it's credit, when that one title is as successful and beloved (by both &lt;a href="http://blog.us.playstation.com/2010/02/littlebigplanet-sack-it-to-me-the-zomg-two-million-levels-edition/"&gt;players&lt;/a&gt; and &lt;a href="http://www.joystiq.com/2009/02/20/littlebigplanet-sacks-aiaa-wins-8-awards/"&gt;developers&lt;/a&gt;) as LittleBigPlanet, purchasing early on is a pretty safe investment.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-4885998520558253647?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/4885998520558253647/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/03/adding-molecules-to-playstation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/4885998520558253647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/4885998520558253647'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/03/adding-molecules-to-playstation.html' title='Adding Molecules to the Playstation'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S9IrKeo7HO4/S47_JtFvTUI/AAAAAAAAAKo/bjDNGeW6d1k/s72-c/MmLogo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-3425924374942654484</id><published>2010-02-27T13:48:00.000-08:00</published><updated>2010-03-08T16:46:10.404-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ps3'/><category scheme='http://www.blogger.com/atom/ns#' term='kratos'/><category scheme='http://www.blogger.com/atom/ns#' term='god of war 3'/><category scheme='http://www.blogger.com/atom/ns#' term='sony santa monica'/><title type='text'>Blood-smeared Impressions, God of War 3.</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9IrKeo7HO4/S4mTeS9MFLI/AAAAAAAAAKg/2q5WrFDQ-FY/s1600-h/GoWIII.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 222px;" src="http://1.bp.blogspot.com/_S9IrKeo7HO4/S4mTeS9MFLI/AAAAAAAAAKg/2q5WrFDQ-FY/s320/GoWIII.png" alt="" id="BLOGGER_PHOTO_ID_5443043773347796146" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;(click for larger scowl)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;In case you missed it this past Thursday, the God of War Demo was released on the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Playstation&lt;/span&gt; Store.  This is the same demo that was shown at least year's E3, but for the majority of us this was the first chance to play, so the level of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;asskickery&lt;/span&gt; contained within suffered no loss of awesomeness.  Also good news: according to the &lt;a href="http://blog.us.playstation.com/2010/02/god-of-war-iii-goes-gold-e3-demo-now-on-psn-and-new-gameplay-revealed-tonight-on-spikes-gttv/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Playstation&lt;/span&gt; Blog&lt;/a&gt; God of War III has gone gold.  But on to the demo impressions!&lt;br /&gt;&lt;br /&gt;This is God of War.  Chances are pretty good that if you're reading this you're familiar with the first two games.  If not, well there's now an &lt;a href="http://www.amazon.com/God-War-Collection-Playstation-3/dp/B002NN7AKU"&gt;easy way&lt;/a&gt; to solve that.  Regardless, this is one of the most revered titles in over-the-top action games (think Devil May Cry, Ninja &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Gaiden&lt;/span&gt; or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Bayonetta&lt;/span&gt; and you'll get the idea) and with good reason.  Even better, if you decided to try and stave of your hunger for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;GoW&lt;/span&gt; III by partaking in the &lt;a href="http://www.1up.com/do/reviewPage?cId=3177808&amp;amp;p=37&amp;amp;sec=REVIEWS"&gt;outstandingly mediocre&lt;/a&gt; Dante's Inferno, (sigh, and I had such high hopes...) then &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Kratos&lt;/span&gt;' gloriously violent escapades will just seem that much more impressive by comparison.  In fact, to remind you not only of how &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Kratos&lt;/span&gt; came to be embroiled in the circumstances of God of War III, but also to remind you how far past 11 he pushes the "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;badass&lt;/span&gt;-o-meter" let's have a look at &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;IGN's&lt;/span&gt; handy video "God of War in 5 Minutes (Sort of)" which even includes the side/in-between story from the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;PSP&lt;/span&gt; entry, &lt;span style="font-style: italic;"&gt;Chains of Olympus&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;object id="ignplayer" data="http://media.ign.com/ev/embed.swf" type="application/x-shockwave-flash" width="480" height="270"&gt;&lt;param name="movie" value="http://media.ign.com/ev/embed.swf"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="bgcolor" value="#000000"&gt;&lt;param name="flashvars" value="vgroup=gowin5_spc_021810&amp;amp;object=29855"&gt;&lt;/object&gt;&lt;div style="width: 480px;"&gt;&lt;a href="http://ps3.ign.com/dor/objects/29855/god-of-war-collection/videos/gowin5_spc_021810.html"&gt;God of War Collection PlayStation 3 Video - God of War in Five Minutes&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;As awesome as that looked, actually playing the games is so much more satisfying.  So let me remind you again that &lt;a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=75861"&gt;this&lt;/a&gt; doesn't require backwards compatibility or for you to still have a &lt;a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=36743"&gt;PS2&lt;/a&gt; lying around.&lt;br /&gt;&lt;br /&gt;Alright, now I promise I'm actually going to talk about the demo, and try to avoid spoiling anything nifty while doing so.  As I mentioned earlier, this is the exact same demo shown at 2009's E3, so you should be fairly familiar with its content. You start off slicing, stabbing and otherwise maiming your way through some zombie-like soldiers and reacquainting yourself with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Kratos&lt;/span&gt;' controls.  Speaking of which, there are some slight differences from the last time you handled &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;the Ghost of Sparta&lt;/span&gt;.  The basics are still the same, Square is light attack, Triangle heavy, X jumps and Circle grabs, so the only real differences affect weapon and "magic" switching. You no longer select your desired magic with the D-pad and fire it off with L2.  Now, holding down L2 equips whatever magic you used last, and you change between them by pressing the appropriate buttons (which also fire the magic's attack) while holding L2.  By default, L2 pulls out your Bow (apparently not &lt;a href="http://godofwar.wikia.com/wiki/Typhon%27s_Bane"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;Typhon's&lt;/span&gt;&lt;/a&gt; Bane, though it serves the same basic purpose) with a change to Helios' head (the only other "magic" you pick up during the demo) accomplished by tapping R1.  As mentioned earlier, using Helios' head makes that the default magic (L2), switching back to your Bow requires the player to press Square.  This setup works quite well in the demo, and unless Kratos picks up an absurd amount of magical attacks, should prove effective throughout the entire game.&lt;br /&gt;&lt;br /&gt;The previous selection method for magic, the D-pad, now changes &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Kratos&lt;/span&gt; equipped main weapon on the fly.   During the demo the only other weapon &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Kratos&lt;/span&gt; has access to are the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;Cestus&lt;/span&gt; and well...they're pretty rad.  I'm not sure about anyone else, but I never found myself giving much time to the other weapons in God of War I or II.  The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;Cestus&lt;/span&gt;, on the other hand, are a lot of fun and I even found myself favoring them over the blades by my third &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;playthrough&lt;/span&gt; of the demo.  Acting mostly as gigantic metal boxing gloves in the shape of lion heads, the force of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;the Cestus&lt;/span&gt; can stun multiple enemies and throws whoever it strikes backwards.  This causes damage to any enemies enemies struck by your primary victim.  The ground-pounding of the heavier attacks will even launch just about every enemy around you into the air.  Each strikes from &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;Cestus&lt;/span&gt; also pause time, &lt;span style="font-style: italic;"&gt;very&lt;/span&gt; briefly, but this seems to be more for visual effect than any combat advantage.  Essentially, the more limited range of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;Cestus&lt;/span&gt; is not as great a detriment compared to the standard Blades as it was for supplemental weapons of games past.  In fact, the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;Cestus&lt;/span&gt; even have &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;extendable&lt;/span&gt; chains similar to Athena's blades, but their use is limited to special moves (still accomplished by a combination of block -- L1 -- and an attack button).  It's also worth mentioning that, unlike heavy weapons of previous games such as the Barbarian's Hammer, Kratos can still dodge while using the Cestus.  However, the move becomes a hop rather than a roll and the distance is cut down to about 75% of what it is while using the Blades.&lt;br /&gt;&lt;br /&gt;There's some fun new additions to combat itself, mostly in the form of the grabs and quick-time events.  In &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;Krato's&lt;/span&gt; third outing, grabbing an enemy looks like it will have more uses than just ending them quickly.  The method of execution that follows a grab is still dependent on the button press that follows (decapitate with square, tear in half with triangle, etc.) but you can also turn that enemy into a rather formidable weapon.  Going beyond the previous games where you could throw most standard enemies you grabbed at another, you can now pick up your captive and run around the screen using the poor soul as a combination shield/battering ram.  This is quite the effective attack and there's one section of the demo where you can lay waste to an entire squad of soldiers using only one of their comrades.  So what you do with your grabbed enemy now requires a little more thought but can potentially have a significant reward.  One of the smaller additions to God of War's combat actually requires the player to not do very well.  It's possible for Kratos to be overpowered by a large enough force of enemies that will then pile on top of him in a kind of evil dogpile.  Escaping is a simple matter of shaking the left stick back and forth and throws back every enemy involved.  It's worth letting yourself get overwhelmed by enemies in this way at least once just to see the move in action.&lt;br /&gt;&lt;br /&gt;Speaking of choices, there's one particular are of the demo that I want to talk about for a moment.  Those of you that remember the E3 demo videos might recall the point at which &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;Kratos&lt;/span&gt; reaches Helios' broken body only to find it protected by a &lt;a href="http://en.wikipedia.org/wiki/Phalanx_formation"&gt;phalanx&lt;/a&gt; of skeletal soldiers with very large shields.  The Blades of Athena are completely impotent against this defense.  What was most often shown in the demo was &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;Kratos&lt;/span&gt; climbing aboard a Cyclops (using the improved &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;quicktime&lt;/span&gt; interface that I will address shortly) and taking control of the beast in order to break apart the phalanx.  This is not your only choice for overcoming the dome of shields however.  The raw blunt force of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;Cestus&lt;/span&gt; can also overpower the shields.  So it's up to the player whether or not he uses the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;Cestus&lt;/span&gt; or bat at the defenses with the blades and prompt the cyclops to show up.  Even if you choose the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;Cestus&lt;/span&gt;, the Cyclops will show up eventually so you can still climb atop the it and crush the enemies below...until you decide to rip the cyclops' eyeball out and kill it that is.&lt;br /&gt;&lt;br /&gt;As for the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;quicktime&lt;/span&gt; events, the on-screen has improved considerably.  The required button press is now located on the corresponding side of the screen -- X on bottom, Triangle on top, and so on -- so that you can actually concentrate on the action your button presses are performing without having to focus your attention on the symbol at the center of the screen.  What's the point of having over-the-top violence if you can't actually watch and enjoy it, am I right?  Especially since the new graphics engine Sony Santa Monica has come up with shows the effects of your attacks in real time.  The most dramatic of these being "zipper tech" which allows for an "accurate" portrayal of organs spilling out when you've sliced an enemy open.  Speaking of which, the graphics are exactly what you would expect from God of War: gorgeous.  Four years into it's lifecycle the PS3 is really showing it's graphical muscle.&lt;br /&gt;&lt;br /&gt;Once you've killed the soldiers, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_34"&gt;disemboweled&lt;/span&gt; the centaur, maimed the chimera, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;de&lt;/span&gt;-eyed the cyclops and decapitated Helios you'll get a chance to try vertical flight sequence that requires some fairly quick thinking to make through unscathed while you dodge beams and falling debris while you pilot &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_36"&gt;Kratos&lt;/span&gt; straight up a vertical shaft.  Once this sequence is completed the demo ends, all too soon I might add.&lt;br /&gt;&lt;br /&gt;From the impressions the demo left, it looks like God of War III is well on its way to being as much of an improvement over II as that game was over the original.  And that's really saying something.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-3425924374942654484?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/3425924374942654484/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/02/blood-smeared-impressions-god-of-war-3.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/3425924374942654484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/3425924374942654484'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/02/blood-smeared-impressions-god-of-war-3.html' title='Blood-smeared Impressions, God of War 3.'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_S9IrKeo7HO4/S4mTeS9MFLI/AAAAAAAAAKg/2q5WrFDQ-FY/s72-c/GoWIII.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-3395222965575499603</id><published>2010-02-25T16:28:00.000-08:00</published><updated>2010-03-08T16:48:43.103-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ps3'/><category scheme='http://www.blogger.com/atom/ns#' term='halo 3'/><category scheme='http://www.blogger.com/atom/ns#' term='reach'/><category scheme='http://www.blogger.com/atom/ns#' term='cvg'/><category scheme='http://www.blogger.com/atom/ns#' term='bungie'/><title type='text'>Bungie is developing for Playstation 3...maybe. Also, an interview with the team behind Halo:Reach</title><content type='html'>In a brief, but potentially important, article from our brothers across the pond at &lt;a href="http://computerandvideogames.com/article.php?id=236359"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;CVG&lt;/span&gt;&lt;/a&gt;, some new light may have been shed on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Bungie's&lt;/span&gt; post-Microsoft plans.&lt;br /&gt;&lt;br /&gt;Having severed ties with Microsoft in 2007, the rumor factories immediately started spitting out stories of new titles in development for Sony's system.  With the hugely successful Halo series as well as gaming classic &lt;a href="http://en.wikipedia.org/wiki/Marathon_Trilogy"&gt;Marathon&lt;/a&gt; games, Sony fans (who may very well have been claiming that "Halo &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;sux&lt;/span&gt;0&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;rz&lt;/span&gt;!" mere moments before the announcement) have good reason to be excited about the possibility.  So it's good news that, while &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Bungie&lt;/span&gt; hasn't confirmed any rumors of creating a new &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;IP&lt;/span&gt; for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Playstation&lt;/span&gt; 3, they haven't denied it either.&lt;br /&gt;&lt;br /&gt;In fact, when &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;CVG&lt;/span&gt; fired the question point-blank at &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Bungie&lt;/span&gt; community boss Brian &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Jarrard&lt;/span&gt; he had this to say:&lt;br /&gt;&lt;span class="text_article_body"&gt;&lt;br /&gt;"I mean, I think our whole future's kind  of undefined right now and it's definitely not something we're going to  be comfortable getting into too much detail about.&lt;br /&gt;We've had  another team internally [other than those making Reach] for quite a  while now - they've been working on the genesis of what will become our  next big thing.&lt;br /&gt;It's a little premature to get into specifics,  but you know I think we have a really good mix of old blood and new  blood in the studio."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Let's hope that if &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Bungie&lt;/span&gt; does bring something new to the PS3 it will bring the goodness (story, characters...well most of them, frantic &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;gameplay&lt;/span&gt;, even more frantic &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;multiplayer&lt;/span&gt;) and the innovative (the Forge) but leave &lt;a href="http://www.imdb.com/title/tt1082886/"&gt;the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;wackness&lt;/span&gt;&lt;/a&gt; behind (poor, repetitive level design).&lt;br /&gt;&lt;br /&gt;Speaking of Halo, if you want to check out an interview between &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;CVG&lt;/span&gt; and certain members of the Halo:Reach team (creative director Marcus &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Lehto&lt;/span&gt; and the previously mentioned Brian &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Jarrard&lt;/span&gt;) you can head right over &lt;a href="http://www.computerandvideogames.com/article.php?id=236131"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-3395222965575499603?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/3395222965575499603/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/02/bungies-is-developing-for-playstation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/3395222965575499603'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/3395222965575499603'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/02/bungies-is-developing-for-playstation.html' title='Bungie is developing for Playstation 3...maybe. Also, an interview with the team behind Halo:Reach'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-4159554914149936763</id><published>2010-02-23T16:18:00.000-08:00</published><updated>2010-02-27T22:01:57.157-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='uncharted 2'/><category scheme='http://www.blogger.com/atom/ns#' term='install'/><category scheme='http://www.blogger.com/atom/ns#' term='god of war 3'/><category scheme='http://www.blogger.com/atom/ns#' term='joystiq'/><category scheme='http://www.blogger.com/atom/ns#' term='sony santa monica'/><title type='text'>God of War 3 to install only ass-kickingness, not data</title><content type='html'>&lt;div style="TEXT-ALIGN: center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9IrKeo7HO4/S4R5-3P5XbI/AAAAAAAAAJ4/Hx437H0waq4/s1600-h/Kratos.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 237px; DISPLAY: block; HEIGHT: 320px; CURSOR: pointer" id="BLOGGER_PHOTO_ID_5441608370659876274" border="0" alt="" src="http://3.bp.blogspot.com/_S9IrKeo7HO4/S4R5-3P5XbI/AAAAAAAAAJ4/Hx437H0waq4/s320/Kratos.jpg" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;(click to Spartan-size)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: center"&gt;&lt;br /&gt;&lt;/div&gt;While the ridiculous debate over whether the unreleased God of War 3 will surpass the current king of console graphics, Uncharted 2, rages on there is one thing that both games will have in common: a lack of mandatory hard drive install.&lt;br /&gt;As stated by Sony Santa Monica director of technology, &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;Christer&lt;/span&gt; &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;Ericson&lt;/span&gt;, via his twitter account: "&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;God of War 3 does NOT do a &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;HD&lt;/span&gt; install. The 5MB listed on box back is for save game only." This should come as a huge relief to those that started up smoking because of &lt;a href="http://playstation.joystiq.com/2008/06/12/we-love-the-metal-gear-solid-4-installation/"&gt;Metal Gear Solid 4&lt;/a&gt; or just found themselves bored after the third read through of &lt;a href="http://kotaku.com/353612/devil-may-cry-4-ps3-the-mandatory-install-final-time-22-mins"&gt;Devil May Cry 4&lt;/a&gt;'s &lt;span id="SPELLING_ERROR_3" class="blsp-spelling-error"&gt;backstory&lt;/span&gt;.&lt;br /&gt;Whether or not this means that God of War 3 will still manage to be devoid of load times like Uncharted 2 remains to be seen and will likely have to wait until the game's actual release. Of course, it could head in the same direction that &lt;a href="http://gamingbolt.com/2010/01/11/god-of-war-3-visuals/"&gt;this guy&lt;/a&gt; took the graphical debate and use screenshots, and even &lt;span style="FONT-STYLE: italic"&gt;concept art&lt;/span&gt;, with almost nothing in common to draw conclusions that have no basis on anything other than what game the author prefers. How would you use screenshots to compare load times? I don't know, how do you compare the graphical detail in the main character's faces when one screenshot isn't close enough to show any detail? Even better, how do you compare the graphical detail in an enemy's hands when one of the screenshots &lt;span style="FONT-STYLE: italic"&gt;doesn't show&lt;/span&gt; the enemy's hands?&lt;br /&gt;Ah the &lt;span id="SPELLING_ERROR_4" class="blsp-spelling-error"&gt;internet&lt;/span&gt;, allowing opinion to pass itself off as fact ever since its invention by Al Gore...&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-4159554914149936763?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/4159554914149936763/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/02/god-of-war-3-to-install-only-ass.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/4159554914149936763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/4159554914149936763'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/02/god-of-war-3-to-install-only-ass.html' title='God of War 3 to install only ass-kickingness, not data'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S9IrKeo7HO4/S4R5-3P5XbI/AAAAAAAAAJ4/Hx437H0waq4/s72-c/Kratos.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-4706867764018726413</id><published>2010-02-23T15:28:00.001-08:00</published><updated>2010-02-23T16:54:42.633-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ps3'/><category scheme='http://www.blogger.com/atom/ns#' term='OS'/><category scheme='http://www.blogger.com/atom/ns#' term='joystiq'/><category scheme='http://www.blogger.com/atom/ns#' term='RAM'/><category scheme='http://www.blogger.com/atom/ns#' term='plyastation university'/><title type='text'>And Behind Door #1?  It's More RAM! (Applause)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9IrKeo7HO4/S4R4qYJQVzI/AAAAAAAAAJo/yCcJWKJLuBI/s1600-h/RAM.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 188px;" src="http://4.bp.blogspot.com/_S9IrKeo7HO4/S4R4qYJQVzI/AAAAAAAAAJo/yCcJWKJLuBI/s320/RAM.jpg" alt="" id="BLOGGER_PHOTO_ID_5441606919201511218" border="0" /&gt;&lt;/a&gt;Looks like the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Playstation&lt;/span&gt; 3 is giving developers a gift: more RAM.&lt;br /&gt;For those of you inexperienced in the world of modern console gaming, they actually have a lot more in common with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;PC's&lt;/span&gt; than you might think, as in: they have their own Operating Systems.  Sony's PS3 had an OS guilty of more memory-hogging than any other OS around, eating up around 120MB of RAM for operation.  Since the OS is always running in the background (just like Windows) and this RAM usage was spread across both the system and video ram, this was quite the inconvenience for developers that are always trying to squeeze out as much usable RAM as they can.  This abundance in OS size is even more apparent when compared to the the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Xbox&lt;/span&gt; 360's 32MB OS footprint.  What?  You mean someone makes an operating system even more bloated than one of Microsoft's? GASP!&lt;br /&gt;The reason for this large initial footprint actually lies in the regular firmware updates the PS3 uses to add new features, and yes, that includes the beloved in-game &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;XMB&lt;/span&gt;.  With Sony have no definitive idea of what the memory requirements would be for the OS since they likewise had no definitive idea for the features of the OS, they essentially put a big "Reserved" sign on several chunks of RAM.    The reason being that if player's asked for a new feature but the memory requirements were higher than what was currently allocated to the OS, it would be impossible to implement that feature as raising the ceiling on the Operating System's RAM allotment would break any game that utilized the newly confiscated memory.&lt;br /&gt;As the PS3's &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;life cycle&lt;/span&gt; went on, Sony was able to lock down a more efficient use of RAM and the OS footprint was cut down to 96MB.  Even further down the road, bringing us to the present, the PS3's OS is down to a slim 50MB, giving an extra 70MB to developers.  Before you go getting all excited over new games that will put Uncharted 2 to shame, know that this extra RAM isn't likely to have a very noticeable impact.  Since OS memory was saved by making things like in-game music optional, what we'll likely see is more games implementing such features.  That or slightly prettier textures or lighting.  So this gift is more of a stocking stuffer than something you'd find wrapped under the tree, but it's still better than coal, right?  Is it too late/early to be making Christmas analogies?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-4706867764018726413?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/4706867764018726413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/02/and-behind-door-1-its-more-ram-applause.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/4706867764018726413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/4706867764018726413'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/02/and-behind-door-1-its-more-ram-applause.html' title='And Behind Door #1?  It&apos;s More RAM! (Applause)'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S9IrKeo7HO4/S4R4qYJQVzI/AAAAAAAAAJo/yCcJWKJLuBI/s72-c/RAM.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-3445215701690791533</id><published>2010-01-21T14:49:00.001-08:00</published><updated>2010-01-21T15:16:58.090-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ps2'/><category scheme='http://www.blogger.com/atom/ns#' term='atlus'/><category scheme='http://www.blogger.com/atom/ns#' term='persona'/><category scheme='http://www.blogger.com/atom/ns#' term='shin megami tensei'/><category scheme='http://www.blogger.com/atom/ns#' term='psp'/><title type='text'>Persona 3, only smaller...but actually bigger.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9IrKeo7HO4/S1jfqlV_49I/AAAAAAAAAI0/5UYC_P8SbZU/s1600-h/Persona3Portable.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 186px; height: 320px;" src="http://4.bp.blogspot.com/_S9IrKeo7HO4/S1jfqlV_49I/AAAAAAAAAI0/5UYC_P8SbZU/s320/Persona3Portable.jpg" alt="" id="BLOGGER_PHOTO_ID_5429335273467012050" border="0" /&gt;&lt;/a&gt;Ever heard of Persona?  Apparently it's quite popular among &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;JRPG&lt;/span&gt; fans.  Well one of the latter entries in the series is making it's way to the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;PSP&lt;/span&gt; with a new remix.  Notice I said "latter" entry, not the latest one, since the game we're dealing with here is the 2+ year old (released August 2007) Persona 3, not the 1+ year old (released December 2008) Persona 4.&lt;br /&gt;I'm not sure whether you should be scratching your head that they didn't go with the latest title, or smiling because this means &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Atlus&lt;/span&gt; will probably port P4 to the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;PSP&lt;/span&gt; sometime next year, giving you two portable &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Personas&lt;/span&gt; instead of one.  Questions of age aside, let's get into the details of what make this new edition a worthwhile port.&lt;br /&gt;The new portable version (dubbed...wait for it: Persona 3 Portable) keeps everything from the original intact, the day/night cycle of dungeon crawling combat and high-school &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;sim&lt;/span&gt; aspects like homework and dating (Japanese &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;RPG&lt;/span&gt;, remember) but also adds a whole new way to play through the reportedly 100+ hour game, as a girl (seen in the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;boxart&lt;/span&gt; above, next to the "standard" male protagonist).   Apparently this new aspect of the game opens up new events and relationship possibilities, obviously, in addition to making it a potentially 200+ hour game.  The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Playstation&lt;/span&gt; Blog also claims this will add a "fresh new perspective," which to me says everyone refers to you as "her" and "she" instead of "he" and "him" but I guess I should give &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Atlus&lt;/span&gt; some credit towards making some genuinely worthwhile changes.&lt;br /&gt;The move to portable has also brought some changes to the controls and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;gameplay&lt;/span&gt; like one-button shortcuts in the menus, faster load times and "streamlined" equipment changes for your team.  The difficulty options have also increased in number form 2 to 5.  Although how much this actually affects the difficulty -- i.e. is it actually harder/easier or are there just more degrees added to the current difficulty -- remains to be seen.  Most significant of all, however, is that you can now control each member of your team directly in the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;faux&lt;/span&gt; suicide-centric combat rather than leaving it up to the game's AI.  This last aspect seems like the largest reason to purchase Persona 3 again, (first-timers don't really have an excuse not to) even more so than the aforementioned ability to play as a girl.&lt;br /&gt;And for all you &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;PSPGo&lt;/span&gt; owner's, yes it will be available as a download from the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Playstation&lt;/span&gt; Store when the game releases July 6&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;th&lt;/span&gt; of this year.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-3445215701690791533?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/3445215701690791533/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/01/persona-3-only-smallerbut-actually.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/3445215701690791533'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/3445215701690791533'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/01/persona-3-only-smallerbut-actually.html' title='Persona 3, only smaller...but actually bigger.'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S9IrKeo7HO4/S1jfqlV_49I/AAAAAAAAAI0/5UYC_P8SbZU/s72-c/Persona3Portable.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-823117196139220633</id><published>2010-01-21T14:20:00.000-08:00</published><updated>2010-01-21T14:45:32.427-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ps3'/><category scheme='http://www.blogger.com/atom/ns#' term='1.04'/><category scheme='http://www.blogger.com/atom/ns#' term='titan'/><category scheme='http://www.blogger.com/atom/ns#' term='PSN'/><category scheme='http://www.blogger.com/atom/ns#' term='Fat Princess'/><title type='text'>Scarf down some Fat Princess Updates.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9IrKeo7HO4/S1jW06rFVeI/AAAAAAAAAIs/iq6TK1OCTZw/s1600-h/Fat+Princess.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_S9IrKeo7HO4/S1jW06rFVeI/AAAAAAAAAIs/iq6TK1OCTZw/s320/Fat+Princess.jpg" alt="" id="BLOGGER_PHOTO_ID_5429325555386635746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Apparently there's still a lot of people playing Fat Princess.  Since it always seems to take me awhile to find a game with more than 5 people in it, I'm not sure I entirely believe this claim.  But then, the &lt;a href="http://blog.us.playstation.com/2010/01/fat-princess-all-hail-the-fans-with-patch-1-04/"&gt;Playstation Blog&lt;/a&gt; would never exaggerate the popularity of one of their platform's exclusive titles, would they?&lt;br /&gt;Of course, however many people are actually playing Fat Princess, they obviously love this game...maybe a little too much.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9IrKeo7HO4/S1jVp8jnklI/AAAAAAAAAIc/PlGwqF4A_R4/s1600-h/FatPrincesses.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 214px;" src="http://1.bp.blogspot.com/_S9IrKeo7HO4/S1jVp8jnklI/AAAAAAAAAIc/PlGwqF4A_R4/s320/FatPrincesses.jpg" alt="" id="BLOGGER_PHOTO_ID_5429324267402007122" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9IrKeo7HO4/S1jVqEkSrpI/AAAAAAAAAIk/5sxnkn_h0n0/s1600-h/FatPrincessesfull.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 214px;" src="http://1.bp.blogspot.com/_S9IrKeo7HO4/S1jVqEkSrpI/AAAAAAAAAIk/5sxnkn_h0n0/s320/FatPrincessesfull.jpg" alt="" id="BLOGGER_PHOTO_ID_5429324269552316050" border="0" /&gt;&lt;/a&gt;You can find the rest of the pics from this little escapade at the oddly-titled &lt;a href="http://www.asianschoolboy.com/photos/index.php?cat=54"&gt;Asian School Boy&lt;/a&gt;.  But on to the important stuff.  There's a new patch coming for Fat Princess today, January 21st.  The patch, 1.04 correct the All-Time and Monthly leaderboard display for Invasion and Team Deathmatch modes.    The patch doesn't address the warrior shield bug, (which allows the warrior to keep his shield up and increase movement speed while carrying the princess) but Titan promises they are aware of it (thanks to comment-happy players) and will have it fixed for the next patch.  Most importantly, it comes with a new map!  A city similar in scope and look to the previously released New Pork, the new map is called Brownie Town.  So gather up your little cartoon friends and beat each other into bloody stains on the ground of this new arena.  I'll see you there.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-823117196139220633?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/823117196139220633/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/01/scarf-down-some-fat-princess-updates.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/823117196139220633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/823117196139220633'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/01/scarf-down-some-fat-princess-updates.html' title='Scarf down some Fat Princess Updates.'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S9IrKeo7HO4/S1jW06rFVeI/AAAAAAAAAIs/iq6TK1OCTZw/s72-c/Fat+Princess.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-2830077043514243915</id><published>2010-01-18T12:57:00.000-08:00</published><updated>2010-01-19T00:31:34.425-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='survival horror'/><category scheme='http://www.blogger.com/atom/ns#' term='ps3'/><category scheme='http://www.blogger.com/atom/ns#' term='demon&apos;s souls'/><category scheme='http://www.blogger.com/atom/ns#' term='atlus'/><category scheme='http://www.blogger.com/atom/ns#' term='from software'/><category scheme='http://www.blogger.com/atom/ns#' term='bitmob'/><category scheme='http://www.blogger.com/atom/ns#' term='tony capri'/><title type='text'>Survive the Horror of Exaggeration in Demon's Souls</title><content type='html'>&lt;div align="left"&gt;&lt;img style="margin: 0px auto 10px; text-align: center; width: 278px; display: block; height: 320px;" id="BLOGGER_PHOTO_ID_5428196727051998882" alt="" src="http://3.bp.blogspot.com/_S9IrKeo7HO4/S1TUKdbfVqI/AAAAAAAAAGU/njRFyXQUYqg/s320/demonssouls_box_art.jpg" border="0" /&gt; If you've heard of PS3 sleeper hit Demon's Souls, you've heard how hard it is. Well in the opinion of &lt;a href="http://bitmob.com/index.php/component/content/article/1/5696-demons-souls-overstated-difficulty-hides-solid-game-design"&gt;Bitmob&lt;/a&gt; writer Tony Capri, this is a problem. In the article, which can be found at the link above, Capri writes about how the emphasis on the game's difficulty is driving potential customers away.&lt;br /&gt;&lt;div align="left"&gt;According to Capri, while the game is challenging, it should be viewed as more of a survival-horror title with RPG elements rather than a straightforward RPG, putting player expectation of difficulty in a more accurate place. Considering the title, and overall look of the game's enemies and even world, this doesn't seem like a particularly large leap to make.&lt;/div&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_S9IrKeo7HO4/S1T5e6DyYlI/AAAAAAAAAIM/ylSTwMbumyo/s1600-h/demons-souls.jpg"&gt;&lt;img style="margin: 0px auto 10px; text-align: center; width: 320px; display: block; height: 180px;" id="BLOGGER_PHOTO_ID_5428237760264823378" alt="" src="http://4.bp.blogspot.com/_S9IrKeo7HO4/S1T5e6DyYlI/AAAAAAAAAIM/ylSTwMbumyo/s320/demons-souls.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="font-size:78%;"&gt;click to gain a +15 to size&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_S9IrKeo7HO4/S1T5-6oZH-I/AAAAAAAAAIU/-bEUV0iP4ms/s1600-h/demons_soul_profilelarge.jpg"&gt;&lt;img style="margin: 0px auto 10px; text-align: center; width: 320px; display: block; height: 180px;" id="BLOGGER_PHOTO_ID_5428238310174171106" alt="" src="http://3.bp.blogspot.com/_S9IrKeo7HO4/S1T5-6oZH-I/AAAAAAAAAIU/-bEUV0iP4ms/s320/demons_soul_profilelarge.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;/div&gt;&lt;div align="left"&gt;Since character stamina is used to perform any action in combat, attacking, rolling, or even blocking, and has a finite supply, use should be treated with the same reservation as ammunition in more traditional survivor-horror titles like &lt;a href="http://en.wikipedia.org/wiki/Resident_evil"&gt;Resident Evil&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Silent_Hill"&gt;Silent Hill&lt;/a&gt;. Along these same lines are the fact that the player cannot become an omnipotent warrior capable of decimating lower level enemies by leveling up. Instead, every enemy poses a considerable threat at all times throughout the game. This is, again, more akin to a survival horror title, where a standard zombie in Resident Evil is just as potentially dangerous in the last hour of play as it was in the first. Even the limiting inventory systems common to most survival horror titles can be likened to the weight limits placed on character equipment. In fact, the system in Demon's Souls is actually more forgiving. Carrying too much weight will cut down the speed of your character's actions, and in extreme cases, the ability to perform them at all, but it will never leave you completely defenseless like running out of ammunition in a traditional survival horror title can.&lt;br /&gt;So gamers everywhere should stop thinking of Demon's Souls s an RPG that caters exclusively to the "hardcore" and instead compare it to the "realistic" challenge of a surviving an onslaught of zombies or other nightmarish creatures. After all, the game, like many others, deals with a horde of monsters that blights the land and threatens the very human race. A horde that has devoured every hero that has challenged it before you. The operative difference between Demon's Souls and other games that take this narrative is that your hero is not an invincible superhuman cracking one-liners as they clear out the monsterous plague that was completely unstoppable up until said hero's arrival, and with a seemingly miniscule level of effort. Rather, your character is just like every other would-be hero in the world, taking up the challenge and hoping to survive the ordeal through the same attributes the player must display: quick thinking and superior tactics.&lt;br /&gt;But is this supposedly undeserved label of difficulty the gaming media has placed upon Demon's Souls truly having an adverse affect on its sales? In my experience, yes. Recently taking my girlfriend's advice to "stop spending all [my] time worrying about bills and get something for [myself]" I decided to pick up a new game. While in the store I considered Demon's Souls briefly before moving on to Batman: Arkham Asylum; choosing to eschew the extreme frustration every review of Demon's Souls told me to expect (in fact, IGN's &lt;a href="http://ps3.ign.com/articles/103/1033437p1.html"&gt;review&lt;/a&gt; gives incite into little else) for the landmark of a comic book game that doesn't suck. Was I disappointed by Batman? Like pretty much everyone else: &lt;a href="http://www.metacritic.com/games/platforms/ps3/batmanarkhamasylum?q=batman"&gt;absolutely not&lt;/a&gt;. However that doesn't change the fact that I potentially missed out on a game I could have enjoyed even more, and at the very least missed out on another &lt;a href="http://www.metacritic.com/games/platforms/ps3/demonssouls?q=demon"&gt;fantastic&lt;/a&gt; game...for now at least.  So player's unsure of whether or not they want to take on the highly publicized difficulty of Demon's Souls, or simply not into RPG's, may try thinking of it as something other than your average adventure RPG and more like a survival horror title cooked in a delicious RPG glaze.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-2830077043514243915?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/2830077043514243915/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/01/survive-horror-of-exaggeration-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/2830077043514243915'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/2830077043514243915'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/01/survive-horror-of-exaggeration-in.html' title='Survive the Horror of Exaggeration in Demon&apos;s Souls'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S9IrKeo7HO4/S1TUKdbfVqI/AAAAAAAAAGU/njRFyXQUYqg/s72-c/demonssouls_box_art.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-8134669814248503572</id><published>2010-01-15T13:52:00.000-08:00</published><updated>2010-01-15T14:07:11.321-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pey&apos;j'/><category scheme='http://www.blogger.com/atom/ns#' term='IGN'/><category scheme='http://www.blogger.com/atom/ns#' term='jade'/><category scheme='http://www.blogger.com/atom/ns#' term='ubisoft'/><category scheme='http://www.blogger.com/atom/ns#' term='beyond good and evil'/><title type='text'>All Beyond Good &amp; Evil fans: join me in saying "Hip-hip-huh?"</title><content type='html'>So apparently Beyond Good &amp;amp; Evil 2 is still in development, according to IGN and Ubisoft.  This is stark contrast to comments made by Ubisoft president, Laurent Detoc, last July which gave the feeling BG&amp;amp;E2 had been put on indefinite hold or scrapped altogether.&lt;br /&gt;&lt;br /&gt;At the time, Detoc said: "Whether or not it comes out remains to be seen anyway, but we didn't want to abandon that IP because it has a cache and authenticity about it," Detoc said at the time. "There's something very pure about that game and it's too bad that we were not able to build it as an IP at the time."&lt;br /&gt;&lt;br /&gt;Wait...you're telling me that you're company is continuing to spend time and money on developing a game that you're not even sure will be released.  Yeah, sure, that makes sense...to a crazy person.  Although it's better than the alternative of the game being scrapped altogether.&lt;br /&gt;&lt;br /&gt;So I'm not sure who these sources at Ubisoft are, but I wish they'd been a little more detailed.  Anyways, enjoy the original teaser video (confirmed as being in-game by Ubisoft) as well as leaked footage that is, for some reason, still debated as to whether or not it's in-game, actually BG&amp;amp;E2, or even real at all.  Courtesy of those crazy bastards at IGN.&lt;br /&gt;&lt;br /&gt;For those of you that don't care because you didn't play the first game (which was the majority of you or the sequel wouldn't be on such shaky ground): the biggest, fattest "Shame on you" I can muster.  Because you missed out on an absolutely FANTASTIC game.  And since it came out on Gamecube, Playstation 2, Xbox AND PC I recommend you go pick it up right now and play it.  Chances are you have one of those systems around, or a backwards compatible successor, if you're even at this site in the first place.  Go.  No, don't waste time watching these videos, GO!  NOW!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;Teaser&lt;/span&gt;&lt;br /&gt;&lt;object id="ignplayer" data="http://media.ign.com/ev/embed.swf" type="application/x-shockwave-flash" width="480" height="270"&gt;&lt;param name="movie" value="http://media.ign.com/ev/embed.swf"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="bgcolor" value="#000000"&gt;&lt;param name="flashvars" value="vgroup=bge_ubi_052808&amp;amp;object=14256842"&gt;&lt;/object&gt;&lt;div style="width: 480px;"&gt;&lt;a href="http://ps3.ign.com/objects/142/14256842.html"&gt;Beyond Good &amp;amp; Evil 2 at IGN.com&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;Leaked Footage&lt;/span&gt;&lt;br /&gt;&lt;object id="ignplayer" data="http://media.ign.com/ev/embed.swf" type="application/x-shockwave-flash" width="480" height="270"&gt;&lt;param name="movie" value="http://media.ign.com/ev/embed.swf"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="bgcolor" value="#000000"&gt;&lt;param name="flashvars" value="vgroup=bygandevil_trl_NOPUBLISH_051109&amp;amp;object=14256842"&gt;&lt;/object&gt;&lt;div style="width: 480px;"&gt;&lt;a href="http://ps3.ign.com/objects/142/14256842.html"&gt;Beyond Good &amp;amp; Evil 2 at IGN.com&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-8134669814248503572?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/8134669814248503572/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/01/all-beyond-good-evil-fans-join-me-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/8134669814248503572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/8134669814248503572'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/01/all-beyond-good-evil-fans-join-me-in.html' title='All Beyond Good &amp; Evil fans: join me in saying &quot;Hip-hip-huh?&quot;'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-407608142395098363</id><published>2010-01-15T13:45:00.000-08:00</published><updated>2010-01-15T18:22:43.857-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IGN'/><category scheme='http://www.blogger.com/atom/ns#' term='game of the year'/><title type='text'>I agree with the choice but...</title><content type='html'>Although I've recently been stating that IGN's articles -- and writing in general -- seem to be getting progressively more immature, this video for game of the year (after the jump) completely reverses that opinion.  And if you have to ask, yes, that was sarcasm.&lt;br /&gt;&lt;br /&gt;&lt;object id="ignplayer" data="http://media.ign.com/ev/embed.swf" type="application/x-shockwave-flash" height="270" width="480"&gt;&lt;param name="movie" value="http://media.ign.com/ev/embed.swf"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="bgcolor" value="#000000"&gt;&lt;param name="flashvars" value="vgroup=bestof09_goty&amp;amp;article=1054402"&gt;&lt;/object&gt;&lt;div style="width: 480px;"&gt;&lt;a href="http://video.ign.com/"&gt;More Videos at IGN.com &lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-407608142395098363?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/407608142395098363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/01/i-agree-with-coice-but-dont-look-at.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/407608142395098363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/407608142395098363'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/01/i-agree-with-coice-but-dont-look-at.html' title='I agree with the choice but...'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-2802444351589547021</id><published>2010-01-13T14:32:00.000-08:00</published><updated>2010-01-13T15:31:41.982-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ps3'/><category scheme='http://www.blogger.com/atom/ns#' term='dark void'/><category scheme='http://www.blogger.com/atom/ns#' term='demo'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><title type='text'>Dark Void, Murky Combat.</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9IrKeo7HO4/S05Kt2gg12I/AAAAAAAAAGM/yszrwHbUd2E/s1600-h/dark_void.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://4.bp.blogspot.com/_S9IrKeo7HO4/S05Kt2gg12I/AAAAAAAAAGM/yszrwHbUd2E/s320/dark_void.png" alt="" id="BLOGGER_PHOTO_ID_5426356752614479714" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;click to biggerize&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;So the Dark Void demo is finally out and I have to say: I think they could have picked a better section of the game to show off.  The flight combat could use some work, so having a demo that focuses almost entirely on that -- forgoing the "vertical cover system"  we've heard so much about altogether -- is probably not the best first impression you want to make.  On the same subject of odd choices, as talented a voice actor as Nolan North is, applying the same exact voice as Nathan Drake to a main character, William Augustus Grey, that bears a noticeable resemblance to said fortune hunter is a little distracting.  But then, 360 gamers don't really have to worry about that.  Hm...&lt;br /&gt;Since I've mentioned the air combat already, let's get into that first.  The demo tasks you wiht learning the basics of flight, shooting some stationary targets and taking down 3 Watcher flying saucers before moving on to some ground combat...and is quite short.  Flying around and shooting at stationary targets works just fine, it's when you've got moving targets that combat gets a bit uncooperative.  At all times while flying you have jetpack mounted machine guns and a crosshair to aim them with.  You can press L2 to face the nearest enemy, however that only points the camera in that direction, not your character or your crosshairs.  What this means is that, if your enemy's behind you, your view will be of the opposite side that your character, and thus your crosshair, is facing and you must maneuver that crosshair into view WITHOUT BEING ABLE TO SEE IT.  As you've probably guessed, this can be quite disorienting.  If you're not going to have a lock-on system (which I think could speed up the relatively slow pace of aerial combat, personally, but that's beside the point) your character should at least swing around to the direction the camera is facing so that the player can see what he's aiming at.&lt;br /&gt;Questionable control decisions aside, the air combat looks like it could get old quite fast.  Getting in close, although still far enough away to make me say "WTF?" allows the player to press Circle and latch on to the enemy flying saucer, triggering a minigame to hijack control of the vehicle.  This minigame consists of the following pattern: wait for gun to charge, dodge left/right, hold circle, dodge left/right, and repeat.  Occasionally the pilot will put the saucer into a corkscrew to try and shake you off, but if you manage to press Square or Triangle (whichever the onscreen prompt calls for) at least 2 or 3 times, you're not going to fall off.  Since flying around and shooting down the enemy flying saucers is nowhere near as fast as hijacking and then abandoning the vehicle, this could get old fast.  Which brings up another point, piloting a flying saucer is nowhere near as fun, or effective as sticking to your jetpack.  But this is a demo, so I'll save my final judgment for the full game in case there's some other gameplay in store to spice up these sections.&lt;br /&gt;On the ground combat is...serviceable.  Those of you familiar with &lt;a href="http://en.wikipedia.org/wiki/Uncharted:_Drake%27s_Fortune"&gt;Nathan&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Uncharted_2:_Among_Thieves"&gt;Drake&lt;/a&gt;'s adventures will find a control scheme that is identical save for the reversal of the take cover and melee buttons.  Speaking of melee, you can only use a melee attack if there's an enemy near enough to use it on.  An interesting design choice that is nonetheless effective.  I theorize that this is to prevent players from accidentally entering a melee animation that would leave them open to getting shot, but I can't say for sure.  That said, I found that, in the demo at least, you could just run up to any enemy and melee them to death.  They don't seem to have any type of defense against it and weren't very good at preventing me from getting close enough -- even on the "Hardcore" difficulty setting -- to use it either.  As far as weapons, you can carry any two, plus grenades, (although your default weapon in the demo seemed to be the most effective overall) and switch between them by pressing any direction on the D-pad.  Lastly, although I've made a few comparisons to the Uncharted games, the ground combat in Dark Void just wasn't as fast, fluid, or fun.  But again, this is just a demo and I didn't get to try out the "vertical" variation.&lt;br /&gt;All in all, I wasn't too impressed with the Dark Void demo, but here's to hoping the rest of the game will prove to be worthy of Geek God, &lt;a href="http://www.youtube.com/watch?v=xiRNDlNyKwk"&gt;Nikola Tesla&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-2802444351589547021?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/2802444351589547021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/01/dark-void-murky-combat.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/2802444351589547021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/2802444351589547021'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/01/dark-void-murky-combat.html' title='Dark Void, Murky Combat.'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S9IrKeo7HO4/S05Kt2gg12I/AAAAAAAAAGM/yszrwHbUd2E/s72-c/dark_void.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-9098954714269202267</id><published>2010-01-13T00:25:00.000-08:00</published><updated>2010-01-13T00:50:24.080-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ps3'/><category scheme='http://www.blogger.com/atom/ns#' term='street fighter'/><category scheme='http://www.blogger.com/atom/ns#' term='guy'/><category scheme='http://www.blogger.com/atom/ns#' term='IV'/><category scheme='http://www.blogger.com/atom/ns#' term='adon'/><category scheme='http://www.blogger.com/atom/ns#' term='cody'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><title type='text'>Check out the Super new combatants of Street Fighter IV.</title><content type='html'>&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Anxious to see the fighting styles of the three new pugilistic superstars of the forthcoming Super Street Fighter IV? Well &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;GameTrailers&lt;/span&gt;.com has you covered.&lt;/p&gt;&lt;p&gt;With the new videos (which can be found for the rest of the cast &lt;a href="http://www.gametrailers.com/game/super-street-fighter-iv/12123"&gt;here&lt;/a&gt;.) you can not only see the new characters in action, but get tips on the best strategies for using them...or defeating them.&lt;/p&gt;&lt;p&gt;Now if we could only get a video detailing why &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;Capcom&lt;/span&gt; still chooses to release &lt;a href="http://en.wikipedia.org/wiki/Street_Fighter_Ii#Street_Fighter_II.C2.A0.E2.80.94_The_World_Warrior"&gt;multiple&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Street_Fighter_Ii#Street_Fighter_II.E2.80.B2_-_Champion_Edition"&gt;versions&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Street_Fighter_Ii#Street_Fighter_II.E2.80.B2_-_Hyper_Fighting"&gt;of&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Street_Fighter_Ii#Super_Street_Fighter_II.C2.A0.E2.80.94_The_New_Challengers"&gt;the&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Street_Fighter_Ii#Super_Street_Fighter_II_Turbo"&gt;same&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Street_Fighter_Ii#Hyper_Street_Fighter_II"&gt;Street&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Super_Street_Fighter_II_Turbo_HD_Remix"&gt;Fighter&lt;/a&gt; in the age of &lt;span id="SPELLING_ERROR_3" class="blsp-spelling-error"&gt;downloadable&lt;/span&gt; content (and with progressively longer titles) we would understand everything.&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:180%;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:180%;"&gt;Cody&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;object id="gtembed" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392"&gt;&lt;param name="_cx" value="12700"&gt;&lt;param name="_cy" value="10371"&gt;&lt;param name="FlashVars" value=""&gt;&lt;param name="Movie" value="http://www.gametrailers.com/remote_wrap.php?mid=60717"&gt;&lt;param name="Src" value="http://www.gametrailers.com/remote_wrap.php?mid=60717"&gt;&lt;param name="WMode" value="Window"&gt;&lt;param name="Play" value="-1"&gt;&lt;param name="Loop" value="-1"&gt;&lt;param name="Quality" value="High"&gt;&lt;param name="SAlign" value="LT"&gt;&lt;param name="Menu" value="-1"&gt;&lt;param name="Base" value=""&gt;&lt;param name="AllowScriptAccess" value="sameDomain"&gt;&lt;param name="Scale" value="NoScale"&gt;&lt;param name="DeviceFont" value="0"&gt;&lt;param name="EmbedMovie" value="0"&gt;&lt;param name="BGColor" value=""&gt;&lt;param name="SWRemote" value=""&gt;&lt;param name="MovieData" value=""&gt;&lt;param name="SeamlessTabbing" value="1"&gt;&lt;param name="Profile" value="0"&gt;&lt;param name="ProfileAddress" value=""&gt;&lt;param name="ProfilePort" value="0"&gt;&lt;param name="AllowNetworking" value="all"&gt;&lt;param name="AllowFullScreen" value="true"&gt;&lt;br /&gt;     &lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=60717" swliveconnect="true" name="gtembed" align="middle" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:180%;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:180%;"&gt;&lt;span id="SPELLING_ERROR_4" class="blsp-spelling-error"&gt;Adon&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;object id="gtembed" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392"&gt;&lt;param name="_cx" value="12700"&gt;&lt;param name="_cy" value="10371"&gt;&lt;param name="FlashVars" value=""&gt;&lt;param name="Movie" value="http://www.gametrailers.com/remote_wrap.php?mid=60715"&gt;&lt;param name="Src" value="http://www.gametrailers.com/remote_wrap.php?mid=60715"&gt;&lt;param name="WMode" value="Window"&gt;&lt;param name="Play" value="-1"&gt;&lt;param name="Loop" value="-1"&gt;&lt;param name="Quality" value="High"&gt;&lt;param name="SAlign" value="LT"&gt;&lt;param name="Menu" value="-1"&gt;&lt;param name="Base" value=""&gt;&lt;param name="AllowScriptAccess" value="sameDomain"&gt;&lt;param name="Scale" value="NoScale"&gt;&lt;param name="DeviceFont" value="0"&gt;&lt;param name="EmbedMovie" value="0"&gt;&lt;param name="BGColor" value=""&gt;&lt;param name="SWRemote" value=""&gt;&lt;param name="MovieData" value=""&gt;&lt;param name="SeamlessTabbing" value="1"&gt;&lt;param name="Profile" value="0"&gt;&lt;param name="ProfileAddress" value=""&gt;&lt;param name="ProfilePort" value="0"&gt;&lt;param name="AllowNetworking" value="all"&gt;&lt;param name="AllowFullScreen" value="true"&gt;&lt;br /&gt;     &lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=60715" swliveconnect="true" name="gtembed" align="middle" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;/p&gt;&lt;span style="font-size:180%;"&gt;Guy&lt;br /&gt;&lt;/span&gt;&lt;object id="gtembed" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392"&gt;&lt;param name="_cx" value="12700"&gt;&lt;param name="_cy" value="10371"&gt;&lt;param name="FlashVars" value=""&gt;&lt;param name="Movie" value="http://www.gametrailers.com/remote_wrap.php?mid=60689"&gt;&lt;param name="Src" value="http://www.gametrailers.com/remote_wrap.php?mid=60689"&gt;&lt;param name="WMode" value="Window"&gt;&lt;param name="Play" value="-1"&gt;&lt;param name="Loop" value="-1"&gt;&lt;param name="Quality" value="High"&gt;&lt;param name="SAlign" value="LT"&gt;&lt;param name="Menu" value="-1"&gt;&lt;param name="Base" value=""&gt;&lt;param name="AllowScriptAccess" value="sameDomain"&gt;&lt;param name="Scale" value="NoScale"&gt;&lt;param name="DeviceFont" value="0"&gt;&lt;param name="EmbedMovie" value="0"&gt;&lt;param name="BGColor" value=""&gt;&lt;param name="SWRemote" value=""&gt;&lt;param name="MovieData" value=""&gt;&lt;param name="SeamlessTabbing" value="1"&gt;&lt;param name="Profile" value="0"&gt;&lt;param name="ProfileAddress" value=""&gt;&lt;param name="ProfilePort" value="0"&gt;&lt;param name="AllowNetworking" value="all"&gt;&lt;param name="AllowFullScreen" value="true"&gt;&lt;br /&gt;     &lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=60689" swliveconnect="true" name="gtembed" align="middle" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-9098954714269202267?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/9098954714269202267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/01/check-out-super-new-combatants-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/9098954714269202267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/9098954714269202267'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/01/check-out-super-new-combatants-of.html' title='Check out the Super new combatants of Street Fighter IV.'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-203640095351740796</id><published>2010-01-11T15:06:00.000-08:00</published><updated>2010-01-11T15:33:27.610-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='solid snake'/><category scheme='http://www.blogger.com/atom/ns#' term='metal gear'/><category scheme='http://www.blogger.com/atom/ns#' term='movie'/><title type='text'>Some bad news for Metal Gear movie fans.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9IrKeo7HO4/S0uuUfhUErI/AAAAAAAAAFU/MnfupnBPPf8/s1600-h/Metal+Gear+Uh-oh.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_S9IrKeo7HO4/S0uuUfhUErI/AAAAAAAAAFU/MnfupnBPPf8/s320/Metal+Gear+Uh-oh.JPG" alt="" id="BLOGGER_PHOTO_ID_5425621843179737778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You could always just play the games though.  Maybe have some kind of narration while you're playing too. It would just be like a very long movie. I know some of you out there &lt;span style="font-style: italic;"&gt;love&lt;/span&gt; &lt;a href="http://www.amazon.com/Lord-Rings-Picture-Platinum-Extended/dp/B000654ZK0"&gt;this&lt;/a&gt; kind of stuff.&lt;br /&gt;According to an interview with movie producer Mike De Luca and movie site &lt;a href="http://www.collider.com/2010/01/10/producer-mike-de-luca-says-its-game-over-for-a-metal-gear-solid-movie/"&gt;Collider&lt;/a&gt;, the mission's off.&lt;br /&gt;According to an interview with movie producer Mike De Luca and movie site &lt;a href="http://www.collider.com/2010/01/10/producer-mike-de-luca-says-its-game-over-for-a-metal-gear-solid-movie/"&gt;Collider&lt;/a&gt;, the mission's off.  Keep in mind, however, this &lt;span style="font-style: italic;"&gt;is&lt;/span&gt; Hollywood we're talking about.  The MGS movie could go all &lt;a href="http://en.wikipedia.org/wiki/Watchmen_%28film%29"&gt;Watchmen&lt;/a&gt; on us and just lay dormant for a few years. &lt;br /&gt;Apparently the movie guys and the game guys just couldn't see eye to eye, according to De Luca.  From the picture De Luca paints, Kojima and his crew were very adamant on staying close to certain aspects of the games and unwilling to budge.  For those of us that know &lt;a href="http://en.wikipedia.org/wiki/Hideo_Kojima"&gt;Kojima&lt;/a&gt;&lt;a href="http://en.wikipedia.org/wiki/Hideo_Kojima"&gt;-san&lt;/a&gt; and his games, the man basically makes movies already; and you can't have two kings in the castle.&lt;br /&gt;I want to believe this could be good for the fans of the games, myself included, I can't help but wonder how much of the game's story he wants left in tact.  Someone really should have the ability to rein back some of the philosophizing...and let us know a little quicker if &lt;a href="http://en.wikipedia.org/wiki/Revolver_Ocelot"&gt;Ocelot&lt;/a&gt; is just crazy or actually became possessed through a limb transplant.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-203640095351740796?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/203640095351740796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/01/some-bad-news-for-metal-gear-movie-fans.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/203640095351740796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/203640095351740796'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/01/some-bad-news-for-metal-gear-movie-fans.html' title='Some bad news for Metal Gear movie fans.'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S9IrKeo7HO4/S0uuUfhUErI/AAAAAAAAAFU/MnfupnBPPf8/s72-c/Metal+Gear+Uh-oh.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-8425293406705343249</id><published>2010-01-08T14:35:00.000-08:00</published><updated>2010-01-11T14:38:32.613-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='optimus'/><category scheme='http://www.blogger.com/atom/ns#' term='megatron'/><category scheme='http://www.blogger.com/atom/ns#' term='IGN'/><category scheme='http://www.blogger.com/atom/ns#' term='transformers'/><category scheme='http://www.blogger.com/atom/ns#' term='cybertron'/><title type='text'>More Optimus, Les Shia.</title><content type='html'>Whether or not that's a good thing in the movies is up for debate.  In a game, however, that victory belongs entirely to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Optimus&lt;/span&gt;.&lt;br /&gt;Case and point; Transformers: War for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Cybertron&lt;/span&gt;.  Since the timeline of this game predates &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Cybtertronian&lt;/span&gt; (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;thems&lt;/span&gt; the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Autobots&lt;/span&gt; and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Decepticons&lt;/span&gt; for all you "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;newbs&lt;/span&gt;") contact with Earth so it's all hot, robot-on-robot action. Now please kindly remove any dirty thoughts about &lt;a href="http://en.wikipedia.org/wiki/Arcee#Transformers:_Generation_1"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Arcee&lt;/span&gt;&lt;/a&gt; from your mind, you twisted, old-school perv you.  Not a whole lot is known about the game so far, but &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;IGN&lt;/span&gt; &lt;a href="http://ps3.ign.com/articles/105/1059460p1.html"&gt;apparently&lt;/a&gt; has some juicy footage coming our way. While you're there you can tide yourself over by watching the current trailer on repeat until the new one comes out. I mean that &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;kiddingly&lt;/span&gt; of course, it's not like I've got that running in the background while I'm writing this...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-8425293406705343249?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/8425293406705343249/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2010/01/more-optimus-les-shia.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/8425293406705343249'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/8425293406705343249'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2010/01/more-optimus-les-shia.html' title='More Optimus, Les Shia.'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-1471540732319574956</id><published>2009-12-21T10:40:00.001-08:00</published><updated>2009-12-21T11:08:53.529-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='nail gun'/><category scheme='http://www.blogger.com/atom/ns#' term='dead space'/><category scheme='http://www.blogger.com/atom/ns#' term='necromorph'/><title type='text'>Psh! Nailed it!  Dead Space</title><content type='html'>You know, I liked the original Dead Space, but I felt like it didn't quite live up to one of its promises: the weapons.&lt;br /&gt;The weapons, for the most part were definitely cool, but what happened to the ideology that your main man, Isaac Clarke, is an engineer/repairman, not a soldier?  What happened to not finding your &lt;a href="http://deadspace.wikia.com/wiki/SWS_Motorized_Pulse_Rifle"&gt;standard&lt;/a&gt; 3rd-person-shooter weapons and having to make do with workbench tools?  I'll give credit on trying to give story context to things like having a full-on &lt;a href="http://deadspace.wikia.com/wiki/PFM-100_Hydrogen_Torch_Flamethrower"&gt;flamethrower&lt;/a&gt; instead of, say, a welding torch, or for the massive &lt;a href="http://deadspace.wikia.com/wiki/C99_Supercollider_Contact_Beam"&gt;"boss fight/large enemy" gun&lt;/a&gt; but some of the stuff...just no.  I mean, I'll give you the &lt;a href="http://deadspace.wikia.com/wiki/IM-822_Handheld_Ore_Cutter_Line_Gun"&gt;Line Gun &lt;/a&gt;for cutting ore or whatever, these are miners, but when is a miner going to need timed mines (ooo, I get it) that shoot out spinning lasers and dismember everything within range?  So with a sequel coming out that has such &lt;a href="http://ps3.ign.com/articles/105/1054141p1.html"&gt;cool new features&lt;/a&gt; as multiplayer, how about fulfilling some of that "not your standard weapons" promise?  Maybe something like a nail gun?  I know &lt;a style="font-style: italic;" href="http://deadspace.wikia.com/wiki/Dead_Space:_Extraction"&gt;Extraction&lt;/a&gt; had the &lt;a href="http://deadspace.wikia.com/wiki/Rivet_Gun"&gt;rivet gun&lt;/a&gt; but that doesn't &lt;span style="font-style: italic;"&gt;quite&lt;/span&gt; count since A) Extraction was a side story and B) it nailed things to the wall, not enemies.&lt;br /&gt;Come on guys, plenty of other games have had such weapons, even if they didn't quite &lt;a href="http://half-life.wikia.com/wiki/Resistance_Crossbow"&gt;make sense&lt;/a&gt; when you stopped to &lt;a href="http://fear.wikia.com/wiki/HV_Penetrator"&gt;think about it&lt;/a&gt;, why can't Dead Space?  You could even make a specific battle out of it.  Have a Necromorph with body parts that make their way back to the main body and rejoin it once dismembered.  That way you've gotta nail those damn pesky...&lt;span style="font-style: italic;"&gt;appendages&lt;/span&gt; to the wall/floor to stop the beast.    Imagine the multiplayer smack talk applications!&lt;br /&gt;"OOOhhh I just cut of yo arm bitch!  And now it's nailed to the wall!  What now, one-armed man?"&lt;br /&gt;My vision's going all &lt;a href="http://goonlinegames.net/2009/11/23/unannounced-horror-sequel-teased-in-opm-is-dead-space-2/"&gt;slotted&lt;/a&gt; just thinking about it!&lt;br /&gt;Of course with news on the sequel slowly trickling out, it looks like the &lt;a href="http://deadspace.wikia.com/wiki/Javelin_Gun"&gt;Javelin Gun&lt;/a&gt; coming in DS2 may fulfill my wishes.  I guess we'll see when it releases in...when it releases.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-1471540732319574956?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/1471540732319574956/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2009/12/psh-nailed-it-dead-space.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/1471540732319574956'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/1471540732319574956'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2009/12/psh-nailed-it-dead-space.html' title='Psh! Nailed it!  Dead Space'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-7562960264296215233</id><published>2009-12-16T14:53:00.000-08:00</published><updated>2009-12-16T14:54:05.917-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ps2'/><category scheme='http://www.blogger.com/atom/ns#' term='commercial'/><category scheme='http://www.blogger.com/atom/ns#' term='Adweek'/><category scheme='http://www.blogger.com/atom/ns#' term='mountain'/><category scheme='http://www.blogger.com/atom/ns#' term='shirley temple'/><category scheme='http://www.blogger.com/atom/ns#' term='halo 3'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation'/><category scheme='http://www.blogger.com/atom/ns#' term='believe'/><title type='text'>Gamez rulez commercialz!</title><content type='html'>So Adweek recently held a voting on the &lt;a href="http://www.bestofthe2000s.com/commercial-of-the-decade.html"&gt;best commercial of the decade&lt;/a&gt; (I know, I wasn't told either) and, in a move that will probably have your grandparents shaking their heads if/when you tell them, two gaming commercials actually managed to make it into the top spots.&lt;br /&gt;&lt;br /&gt;One of these was Sony's "&lt;a href="http://www.bestofthe2000s.com/videopopup22.html"&gt;Mountain&lt;/a&gt;" commercial from the heyday of the Playstation 2 which...well I thought was kind of lame. But that's probably due to my unexplainable dislike for anything involving Shirley Temple. Check it out and make your own decision.&lt;br /&gt;&lt;br /&gt;The second of these commercials was from the Halo 3 "&lt;a href="http://www.bestofthe2000s.com/videopopup27.html"&gt;Believe&lt;/a&gt;" campaign (although this particular ad is apparently called "Diorama") and is pretty rad. I can't ever watch this commercial without thinking to myself "Man! I want all of those things and the time to set up that exact scene!"&lt;br /&gt;&lt;br /&gt;Feel free to check out the other, non-gaming commercials as well. From serious &lt;a href="http://www.bestofthe2000s.com/videopopup26.html"&gt;political statements&lt;/a&gt; to commercials that make you say "&lt;a href="http://www.bestofthe2000s.com/videopopup4.html"&gt;Wait...what?&lt;/a&gt;" to the ones that just make you say "&lt;a href="http://www.bestofthe2000s.com/videopopup23.html"&gt;WTF!?&lt;/a&gt;" Enjoy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-7562960264296215233?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/7562960264296215233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2009/12/gamez-rulez-commercialz.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/7562960264296215233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/7562960264296215233'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2009/12/gamez-rulez-commercialz.html' title='Gamez rulez commercialz!'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-332837349496637110</id><published>2009-12-16T10:05:00.000-08:00</published><updated>2009-12-16T14:19:35.824-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Machiavelli'/><category scheme='http://www.blogger.com/atom/ns#' term='Ezio'/><category scheme='http://www.blogger.com/atom/ns#' term='DLC'/><category scheme='http://www.blogger.com/atom/ns#' term='assassin&apos;s'/><category scheme='http://www.blogger.com/atom/ns#' term='creed'/><category scheme='http://www.blogger.com/atom/ns#' term='Forli'/><title type='text'>The Missing Piece...of DLC.  Assassin's Creed II</title><content type='html'>Anyone else notice that memory sequence 12 AND 13 were missing from Assassin's Creed II? Ok...ok..OK!! Stop yelling, I get it, you all noticed. Well Ubisoft has got those missing sequences coming to all of you (wth internet connections) as DLC titled "Battle of Forli" and "Bonfire of the Vanities," respectively.&lt;br /&gt;&lt;br /&gt;The Battle of Forli tasks you with defending Forli from a group of brothers looking to hand the Piece of Eden over to the Templars and apparently rebuilds/revives the flying machine. And I think we can all give a w007! to that.&lt;br /&gt;&lt;br /&gt;Bonfire of the Vanites will team Ezio up with Machiavelli to off the mad monk Savonarola and his underlings with the aid of a new move: the "spring-jump." Not sure exactly how many different ways a person, digital or not, can jump, but hey, I'll give it a chance. "Battle" will cost you $3.99 while "Bonfire" will cost you $4.99. The extra dollar must be to cover liability for the spring-jump.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-332837349496637110?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/332837349496637110/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2009/12/missing-pieceof-dlc-assassins-creed-ii.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/332837349496637110'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/332837349496637110'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2009/12/missing-pieceof-dlc-assassins-creed-ii.html' title='The Missing Piece...of DLC.  Assassin&apos;s Creed II'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-4234581800175034838</id><published>2009-12-16T09:55:00.000-08:00</published><updated>2009-12-16T09:57:22.584-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shanghai'/><category scheme='http://www.blogger.com/atom/ns#' term='40th day'/><category scheme='http://www.blogger.com/atom/ns#' term='army of two'/><title type='text'>Come here! Go there! Army of Two: 40th Day</title><content type='html'>Anyone interested (yes, that &lt;em&gt;does&lt;/em&gt; include me)&lt;em&gt; &lt;/em&gt;in seeing how the Army of Two sequel is shaping up (according to IGN's opinion anyway) can check out a hands-on at IGN &lt;a href="http://ps3.ign.com/articles/105/1055295p1.html"&gt;this-a-way&lt;/a&gt;. Must be nice to be a "legitimate" gaming site, ahh well, move along.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-4234581800175034838?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/4234581800175034838/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2009/12/come-here-go-there-army-of-two-40th-day.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/4234581800175034838'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/4234581800175034838'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2009/12/come-here-go-there-army-of-two-40th-day.html' title='Come here! Go there! Army of Two: 40th Day'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779013127053522872.post-8400449428430517750</id><published>2009-12-16T09:42:00.000-08:00</published><updated>2009-12-16T09:50:47.912-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pirates'/><category scheme='http://www.blogger.com/atom/ns#' term='level kit'/><category scheme='http://www.blogger.com/atom/ns#' term='littlebigplanet'/><category scheme='http://www.blogger.com/atom/ns#' term='caribbean'/><title type='text'>LittleBigPirate</title><content type='html'>According to sources at IGN, MediaMolecule will be releasing a Pirates of the Caribbean level kit (much like the sneaky Metal Gear Solid kit) that includes, among other things, water! Yes water! No more cutting glass into a "wavy" shape and other such methods of trying to make it look like water, now you can download it... for $5.99 But hey, it's water! And for those of you that picked up the Metal Gear kit, you know you can expect new materials, stickers, decorations and costumes. And more stuff in LittleBigPlanet is always good. You can read IGN's coverage &lt;a href="http://ps3.ign.com/articles/105/1055361p1.html"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779013127053522872-8400449428430517750?l=hightechps3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hightechps3.blogspot.com/feeds/8400449428430517750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hightechps3.blogspot.com/2009/12/littlebigpirate.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/8400449428430517750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779013127053522872/posts/default/8400449428430517750'/><link rel='alternate' type='text/html' href='http://hightechps3.blogspot.com/2009/12/littlebigpirate.html' title='LittleBigPirate'/><author><name>Christopher</name><uri>http://www.blogger.com/profile/14432778332024400069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
